Rust Data LabData lab · live
Live readings Servers11,803 Players71,182 Populated3,639 Fresh wipes · 3h205 Sampled every 5 min

Element card · group Community · atomic number 11,210, its rank

test01

Offline EA 113.78.4.198:28015 checked 4d ago

biweekly wipes
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average1peak 1
Rank · atomic number#11,210top 50% · #442 in EA
Last wipe27d agobiweekly schedule
Next wipe16hFri 30 Oct, 05:49 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 16h. Biweekly: 14 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 412
    Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 68 on average 412/ 450
  2. 2 Ja Japan Tokyo - … 32
    Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com EA · groups of 8+ · biweekly · 38 on average 32/ 215
  3. 3 Ru Rustafied.com … 127
    Rustafied.com - SEA Medium EA · groups of 16+ · biweekly · 27 on average 127/ 250
  4. 4 Ru [SEA/KR/JP] Ru… 11
    [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla EA · groups of 8+ · biweekly · 4 on average 11/ 200
  5. 5 Jp JP ONLY 2WEEK … 2
    JP ONLY 2WEEK SOLO/DUO/TORIO#84 EA · groups of 8+ · biweekly · 3 on average 2/ 60
  6. 6 Br [SEA] BRUNEI/M… 2
    [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 2 on average 2/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on test01?

A procedural map runs on test01, generated by the game.

How is test01 configured, and what rules apply?

No gather rate appears in the name of test01. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server details

In what location does test01 sit?

test01 gives Asia as its location, using the EA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 113.78.4.198:28015 is the address it uses.

What Rust version does test01 currently run?

On Windows, test01 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does test01 stay online?

Currently offline, test01 was last seen 4 days 4 hours ago. For the last 3 full days, 0 of 72 hours were online, giving 0% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does test01 wipe, and how often?

An estimate from biweekly: 14 days after its last wipe puts the next wipe on test01. On Friday 30 October at 05:49 UTC the next wipe falls due. 27 days 7 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

Lists and tags

What should you understand from the tags test01 carries?

The game's server browser reads the tags test01 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; EA (East Asia): The server browser files it under East Asia. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does test01 appear in?

You will find test01 on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

How does test01 compare with other servers in the rankings?

Player hours for the past seven days give test01 #11,210, #442 in Asia, and a place in the top 50% of ranked servers.

What does the current player count on test01 tell you?

No live signal from test01 right now, which was last seen 4 days 4 hours ago. Averaged over the past week: 1 players, peaking at 1.

Connection

What steps get you onto test01?

In Rust, press F1 and enter client.connect 113.78.4.198:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.