Element card · group Community · atomic number 13,247, its rank
test01
Offline EA 113.78.5.219:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Next wipe Friday 30 October, 05:02 UTC, in 2d 1h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on test01?
Generated by the game, the map on test01 is procedural.
What settings and rules apply on test01?
The name of test01 carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.
About the server
Which location is test01 based in?
The EA tag is how test01 lists itself, in Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 113.78.5.219:28015.
What Rust version does test01 currently run?
On Windows, test01 is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.
Does test01 stay up, and how reliable is its uptime?
Currently offline, test01 was last seen 40 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.
Wipe days
How often does a wipe happen on test01, and at what time?
Estimated from biweekly: 14 days after its last wipe is when test01 next wipes. On Friday 30 October at 05:02 UTC the next wipe falls due. 53 days 22 hours ago the current world was made. Wipes every two weeks are what its tags set out.
Lists and tags
How should you read the tags on test01?
The game's server browser reads the tags test01 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; EA (East Asia): In the browser it sits under East Asia. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does test01 come up?
You will find test01 on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player counts
How does test01 compare with other servers in the rankings?
Player hours for the past seven days give test01 #13,247, #461 in Asia, and a place in the top – of ranked servers.
How full is test01 right now?
test01 is offline at the moment; the last sighting was 40 days 7 hours ago.
Getting on
What steps get you onto test01?
Open the console with F1 in Rust and type client.connect 113.78.5.219:28015. The Launch Rust button on this page does the same job through Steam.