Rust Data LabData lab · live
Live readings Servers11,714 Players56,753 Populated3,283 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Community · atomic number 14,517, its rank

Creative / Build

Offline 115.186.231.21:28015 checked 32d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#14,517top 61%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 11
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 11/ 101
  2. 2 Ra Raichu Staging… 1
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 1/ 25
  3. 3 Bu [EU] Builders … 114
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 114/ 999
  4. 4 Bu [NA] Builders … 37
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 91 on average 37/ 999
  5. 5 Ru [AU] Rusticate… 83
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 83/ 150
  6. 6 At Atlas // CSL -… 15
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 15/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Creative / Build?

A procedural map runs on Creative / Build, generated by the game.

What settings and rules apply on Creative / Build?

Nothing in the name of Creative / Build gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Creative / Build?

There is no region on record for Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 115.186.231.21:28015.

What Rust version does Creative / Build currently run?

On Windows, Creative / Build is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Creative / Build stay up, and how reliable is its uptime?

Currently offline, Creative / Build was last seen 32 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Creative / Build?

Too few wipes are on record for Creative / Build to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 4 hours ago.

Where it appears

Which meanings sit behind the tags on Creative / Build?

The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Creative / Build appear in?

The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Creative / Build place?

The seven-day player-hours table has Creative / Build at #14,517, in the top 61% of ranked servers.

What does the current player count on Creative / Build tell you?

The last recorded sighting of Creative / Build was 32 days 2 hours ago, and it is offline now.

Connection

What is the way to join Creative / Build?

Open the console with F1 in Rust and type client.connect 115.186.231.21:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players 1 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.