Rust Data LabData lab · live
Live readings Servers11,716 Players55,754 Populated3,252 Fresh wipes · 3h168 Sampled every 5 min

Element card · group PvE · atomic number 5,683, its rank

Miaka's Testground - Private

Online OC 125.236.211.240:28027 checked 8m ago

biweekly wipes moddedpve
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,683top 26% · #130 in OC
Last wipe1d agobiweekly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75111:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 07:43 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 07:43 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers, top 61% in OC. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 6

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 12d 21hWed 11 Nov, 07:43 UTC
  3. 26d 21hWed 25 Nov, 07:43 UTC
  4. 35d 8hThu 3 Dec, 19:00 UTCFW
  5. 40d 21hWed 9 Dec, 07:43 UTC

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 07:43 UTC1d ago – – running 0
Thu 15 Oct, 08:38 UTC14d ago 1 halved by day 6 13 days 1
Wed 14 Oct, 00:14 UTC15d ago 1 – 1.4 days 0
Thu 1 Oct, 20:28 UTC FW27d ago 0 – 12.2 days 0
Tue 29 Sep, 20:23 UTC29d ago 1 held half 2 days 1
Sun 27 Sep, 19:45 UTC31d ago 1 held half 2 days 0
Sun 27 Sep, 02:35 UTC32d ago 1 – 0.7 days 0
Sat 26 Sep, 19:37 UTC32d ago 1 – 0.3 days 0
Wed 23 Sep, 00:52 UTC36d ago 1 halved by day 1 3.8 days 0
Fri 18 Sep, 11:36 UTC40d ago 0 – 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Miaka's Testground - Private?

Miaka's Testground - Private runs a procedural map of size 4,500 with seed 1722427781; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Miaka's Testground - Private configured, and what rules apply?

The name of Miaka's Testground - Private carries no gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Miaka's Testground - Private?

With its OC tag, Miaka's Testground - Private places itself in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 125.236.211.240:28027 is the address it uses.

On what Rust version does Miaka's Testground - Private operate?

On Linux, Miaka's Testground - Private is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Miaka's Testground - Private stay up, and how reliable is its uptime?

At the moment, Miaka's Testground - Private is online. According to the uptime it reports, the last restart was about 17 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Miaka's Testground - Private hold a steady performance?

The last 48 hours show an average of 45 server fps and a minimum of 45. Buildings, deployables and everything else in the world added up to as many as 134,261 entities. Up to 3,584 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Miaka's Testground - Private wipe, and how often?

Its tag guides the prediction, since Miaka's Testground - Private's record holds too few wipes to confirm a schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 26 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on Miaka's Testground - Private involve?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of recent wipes. Where it did not hold, the crowd dropped below half by day 6.

Tags, lists

How should you read the tags on Miaka's Testground - Private?

These are the tags Miaka's Testground - Private makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): The threat comes from the world, not from other players; modded (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): The server browser files it under Oceania. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Miaka's Testground - Private come up?

These themed Rust Data Lab lists carry Miaka's Testground - Private: Rust servers in Oceania, Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population

What position does Miaka's Testground - Private hold among Rust servers?

Miaka's Testground - Private is #5,683 on seven-day player hours, #130 in Oceania, and in the top 26% of all ranked servers.

How many players does Miaka's Testground - Private have at the moment?

Of 20 slots, 0 are taken on Miaka's Testground - Private right now. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.

Getting on

What steps get you onto Miaka's Testground - Private?

Open the console with F1 in Rust and type client.connect 125.236.211.240:28027. The Launch Rust button on this page does the same job through Steam. You can find its website at https://www.millarsoft.co.nz/rust/.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts8,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

modded
Modded Because plugins or settings change the game, it is filed under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.