Rust Data LabData lab · live
Live readings Servers11,713 Players47,275 Populated3,205 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Community · atomic number 13,890, its rank

[Local] Build & Practice Server

Offline 133.201.143.224:28015 checked 24d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,890top 61%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.4 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW27d ago 1 – running 0
Thu 17 Sep, 10:05 UTC41d ago 1 halved by day 1 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 4
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 4/ 101
  2. 2 Ra Raichu Staging… 0
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 0/ 25
  3. 3 Bu [EU] Builders … 141
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 115 on average 141/ 999
  4. 4 Bu [NA] Builders … 199
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 199/ 999
  5. 5 Ru [AU] Rusticate… 53
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 53/ 150
  6. 6 At Atlas // CSL -… 17
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 17/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on [Local] Build & Practice Server?

A procedural map runs on [Local] Build & Practice Server, generated by the game.

What rules has [Local] Build & Practice Server set, and what settings are in force?

Nothing in the name of [Local] Build & Practice Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is [Local] Build & Practice Server based in?

Nothing about a region is published by [Local] Build & Practice Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 133.201.143.224:28015.

Which Rust version is [Local] Build & Practice Server on?

Rust network protocol 2634 and build 166494 on Windows is what [Local] Build & Practice Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [Local] Build & Practice Server stay online?

Right now [Local] Build & Practice Server is offline, with its last appearance 24 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipes and resets

What is the wiping pattern on [Local] Build & Practice Server?

[Local] Build & Practice Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 4 hours ago.

On [Local] Build & Practice Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

What should you understand from the tags [Local] Build & Practice Server carries?

The game's server browser reads the tags [Local] Build & Practice Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [Local] Build & Practice Server appear in?

The Rust Data Lab lists that include [Local] Build & Practice Server are: Rust build and creative servers and Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does [Local] Build & Practice Server compare with other servers in the rankings?

Player hours over the last week put [Local] Build & Practice Server at #13,890, inside the top 61% of ranked servers.

How many players does [Local] Build & Practice Server have at the moment?

[Local] Build & Practice Server is offline at the moment; the last sighting was 24 days 16 hours ago.

How to join

What steps get you onto [Local] Build & Practice Server?

You can connect by pressing F1 in Rust and entering client.connect 133.201.143.224:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players It has 1 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.