Rust Data LabData lab · live
Live readings Servers11,769 Players61,343 Populated3,535 Fresh wipes · 3h127 Sampled every 5 min

Element card · group Community · atomic number 15,339, its rank

A Shockbyte Rust Server

Offline 135.148.15.41:29339 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123423:0002:0004:0007:0009:0012:00Wiped Tue 27 Oct, 12:03 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040023:0002:0004:0007:0009:0012:00Wiped Tue 27 Oct, 12:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:03 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Ru RustForNoobs.c… 2
    RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average 2/ 50
  4. 4 Ru Rust4Noobs | S… 10
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 10/ 100
  5. 5 Ju JumpRust.com -… 6
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 6/ 120
  6. 6 Ju JumpRust.com -… 6
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 6/ 120

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is A Shockbyte Rust Server configured, and what rules apply?

The name of A Shockbyte Rust Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as primitive, guns are out; bows, spears and melee are in. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

Which location is A Shockbyte Rust Server based in?

There is no region on record for A Shockbyte Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 135.148.15.41:29339.

Which Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is A Shockbyte Rust Server for staying online?

Currently offline, A Shockbyte Rust Server was last seen 33 hours ago. According to the uptime it reports, the last restart was about 2 minutes ago. For the last 4 full days, 85 of 96 hours were online, giving 89% uptime. The first sighting by Rust Data Lab was on 23 October 2026.

Is A Shockbyte Rust Server known for smooth running?

In the last 48 hours, it averaged 241 server fps, with a low of 238. The entity count reached 9,333, including buildings, deployables and all other world items. Up to 2,687 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on A Shockbyte Rust Server, and at what time?

The record holds too few of A Shockbyte Rust Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 hours ago.

Where it appears

What should you understand from the tags A Shockbyte Rust Server carries?

The game's server browser reads the tags A Shockbyte Rust Server publishes, which are gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp75 (Max players): 75 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does A Shockbyte Rust Server appear in?

You will find A Shockbyte Rust Server on the following Rust Data Lab lists: Primitive Rust servers, measured and Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Primitive; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does A Shockbyte Rust Server compare with other servers in the rankings?

A Shockbyte Rust Server sits at #15,339 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does A Shockbyte Rust Server have at the moment?

The last recorded sighting of A Shockbyte Rust Server was 33 hours ago, and it is offline now. The past week gives an average of 0 players.

Getting on

How can you connect to A Shockbyte Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 135.148.15.41:29339, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, with no guns.
mp75
Max players 75 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.