Rust Data LabData lab · live
Live readings Servers11,721 Players48,587 Populated3,224 Fresh wipes · 3h110 Sampled every 5 min

Element card · group PvE · atomic number 15,349, its rank

Rust Training Grounds (No PvP & No Raids)

Online 135.148.151.8:60425 checked 10m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe24d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 5
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 14 on average 5/ 200
  2. 2 Cz CZ/EU Farming … 0
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 0/ 50
  3. 3 Br BroinRust [PVE… 0
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 0/ 200
  4. 4 Cz CZ/SK RELAX PVE 0
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 0/ 30
  5. 5 Br BRUTAL RUST | … 3
    BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY groups of 10+ · monthly · 2 on average 3/ 100
  6. 6 Fu Fury Rust #1 [… 0
    Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average 0/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Training Grounds (No PvP & No Raids)?

The map on Rust Training Grounds (No PvP & No Raids) is procedural at size 6,000 with seed 811061009, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Rust Training Grounds (No PvP & No Raids) set, and what settings are in force?

Nothing in the name of Rust Training Grounds (No PvP & No Raids) gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as combat training, practice for aim and PvP, loot provided. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Rust Training Grounds (No PvP & No Raids)?

No region is published by Rust Training Grounds (No PvP & No Raids). Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 135.148.151.8:60425.

On what Rust version does Rust Training Grounds (No PvP & No Raids) operate?

On Linux, Rust Training Grounds (No PvP & No Raids) is running Rust network protocol 2635 and build 167781. The protocol must match for you to join; Steam will update your game.

How reliably does Rust Training Grounds (No PvP & No Raids) stay online?

Right now, Rust Training Grounds (No PvP & No Raids) is reachable. The uptime it reports suggests it restarted roughly 5 days 7 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Does Rust Training Grounds (No PvP & No Raids) hold a steady performance?

In the last 48 hours, it averaged 133 server fps, with a low of 74. Buildings, deployables and everything else in the world added up to as many as 204,452 entities. The highest memory usage was 5,203 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on Rust Training Grounds (No PvP & No Raids)?

An estimate from the force wipe puts the next wipe on Rust Training Grounds (No PvP & No Raids). The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 24 days 3 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

Tags, lists

What should you understand from the tags Rust Training Grounds (No PvP & No Raids) carries?

These are the tags Rust Training Grounds (No PvP & No Raids) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Training Grounds (No PvP & No Raids) come up?

The Rust Data Lab lists that include Rust Training Grounds (No PvP & No Raids) are: Modded Rust servers, measured, Aim training servers, measured live, Rust build and creative servers, Creative Rust servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, where does Rust Training Grounds (No PvP & No Raids) place?

The seven-day player-hours table has Rust Training Grounds (No PvP & No Raids) at #15,349, in the top 69% of ranked servers.

What does the current player count on Rust Training Grounds (No PvP & No Raids) tell you?

Of 20 slots, 0 are taken on Rust Training Grounds (No PvP & No Raids) right now. The seven-day average for this server is 0 players.

Getting on

What is the way to join Rust Training Grounds (No PvP & No Raids)?

In Rust, press F1 and enter client.connect 135.148.151.8:60425. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^m,^c,^d,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^c
Creative Build freely in a sandbox, with no gathering needed.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.