Rust Data LabData lab · live
Live readings Servers11,675 Players48,284 Populated3,207 Fresh wipes · 3h122 Sampled every 5 min

Element card · group PvE · atomic number 15,459, its rank

TFM Digital Twin [DEV ONLY]

Offline 136.46.73.211:28025 checked 34d ago

weekly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,459top 71%
Last wipe116d agoweekly schedule
Next wipe2d 15hFri 30 Oct, 16:20 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Friday 30 October, 16:20 UTC, in 2d 15h. Weekly: 7 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Tr [PvE] TruePvE … 4
    [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] groups of 200+ · 1x · weekly · 14 on average 4/ 100
  2. 2 Wa #3 Wasilisc Pv… 1
    #3 Wasilisc PvE х5 EU · groups of 8+ · weekly · 9 on average 1/ 200
  3. 3 Ru RustMode PvE |… 0
    RustMode PvE | 10/22 | No Tech Tree | Skills | Raids | Events NA · groups of 150+ · weekly · 5 on average 0/ 50
  4. 4 Tr TRINUM.RU PVE … 2
    TRINUM.RU PVE NoKill NoRaid Skills Artifacts Boss Zombie EU · groups of 8+ · weekly · 4 on average 2/ 250
  5. 5 Mo Moradon - PVE … 0
    Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] OC · groups of 8+ · weekly · 4 on average 0/ 30
  6. 6 No [US] Northnet … 0
    [US] Northnet 1x PVE | Events | Raids | No Tech Tree | Custom W NA · groups of 8+ · 1x · weekly · 2 on average 0/ 75

Quick answers

from the figures on this page

Settings and map

What rules has TFM Digital Twin [DEV ONLY] set, and what settings are in force?

Nothing in the name of TFM Digital Twin [DEV ONLY] gives a gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is TFM Digital Twin [DEV ONLY] based in?

No region is published by TFM Digital Twin [DEV ONLY]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 136.46.73.211:28025 is the address it uses.

Which Rust version is TFM Digital Twin [DEV ONLY] on?

On Linux, TFM Digital Twin [DEV ONLY] is running Rust network protocol 2631 and build 156658. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is TFM Digital Twin [DEV ONLY] for staying online?

TFM Digital Twin [DEV ONLY] is not online at the moment; the last sighting was 34 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

What is the wiping pattern on TFM Digital Twin [DEV ONLY]?

Estimated from weekly: 7 days after its last wipe is when TFM Digital Twin [DEV ONLY] next wipes. The wipe after this one is due on Friday 30 October at 16:20 UTC. 116 days 8 hours ago the current world was made. Its tags carry a weekly wipe schedule.

Where it appears

What should you understand from the tags TFM Digital Twin [DEV ONLY] carries?

These are the tags TFM Digital Twin [DEV ONLY] makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2631 (Protocol): Protocol 2631 is required; join only if your game matches it; cs156658 (Build): The game build is 156658; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^p (PvE): You fight the world, not other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TFM Digital Twin [DEV ONLY] appear in?

You will find TFM Digital Twin [DEV ONLY] on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Population

How does TFM Digital Twin [DEV ONLY] compare with other servers in the rankings?

The seven-day player-hours table has TFM Digital Twin [DEV ONLY] at #15,459, in the top 71% of ranked servers.

How many players does TFM Digital Twin [DEV ONLY] have at the moment?

No live signal from TFM Digital Twin [DEV ONLY] right now, which was last seen 34 days 7 hours ago.

How to join

How can you connect to TFM Digital Twin [DEV ONLY]?

Open the console with F1 in Rust and type client.connect 136.46.73.211:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,^z,^y,^w,^p,gmvanilla,cs156658,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2631
Protocol Protocol 2631 is required; join only if your game matches it.
cs156658
Build The game build is 156658.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.