Rust Data LabData lab · live
Live readings Servers11,790 Players78,914 Populated3,567 Fresh wipes · 3h245 Sampled every 5 min

Element card · group PvE · atomic number 16,000, its rank

[TW][PvE] PreuBen - Build Survive

Offline 139.99.22.15:28716 checked 26d ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 64 0% full Room to join
7-day average0peak –
Rank · atomic number#16,000top 70%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct4 Oct5 Oct7 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:24 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Pv |PvE| RUSTTRAV… 9
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 13 on average 9/ 200
  3. 3 Cz CZ/EU Farming … 6
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 6/ 50
  4. 4 Cz CZ/SK PVE!! No… 3
    CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 3/ 30
  5. 5 Br BroinRust [PVE… 2
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 2/ 200
  6. 6 Br BroinRust [PVE… 0
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 0/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on [TW][PvE] PreuBen - Build Survive?

[TW][PvE] PreuBen - Build Survive runs a procedural map of size 1,000 with seed 2; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has [TW][PvE] PreuBen - Build Survive set, and what settings are in force?

Nothing in the name of [TW][PvE] PreuBen - Build Survive gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.

Server facts

Which location is [TW][PvE] PreuBen - Build Survive based in?

No region tag is published by [TW][PvE] PreuBen - Build Survive; its name, though, points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 139.99.22.15:28716.

On what Rust version does [TW][PvE] PreuBen - Build Survive operate?

On Linux, [TW][PvE] PreuBen - Build Survive is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [TW][PvE] PreuBen - Build Survive stay up, and how reliable is its uptime?

[TW][PvE] PreuBen - Build Survive is not online at the moment; the last sighting was 26 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 2 October 2026.

Wipes and resets

What is the wiping pattern on [TW][PvE] PreuBen - Build Survive?

Too few wipes are on record for [TW][PvE] PreuBen - Build Survive to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 8 hours ago.

On [TW][PvE] PreuBen - Build Survive, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on [TW][PvE] PreuBen - Build Survive?

The game's server browser reads the tags [TW][PvE] PreuBen - Build Survive publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp64 (Max players): 64 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): It runs build 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [TW][PvE] PreuBen - Build Survive come up?

These themed Rust Data Lab lists carry [TW][PvE] PreuBen - Build Survive: Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does [TW][PvE] PreuBen - Build Survive compare with other servers in the rankings?

The seven-day player-hours table has [TW][PvE] PreuBen - Build Survive at #16,000, in the top 70% of ranked servers.

How many players does [TW][PvE] PreuBen - Build Survive have at the moment?

[TW][PvE] PreuBen - Build Survive is offline at the moment; the last sighting was 26 days 8 hours ago.

How to join

What is the way to join [TW][PvE] PreuBen - Build Survive?

You can connect by pressing F1 in Rust and entering client.connect 139.99.22.15:28716, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/Preuben.

Server tags

what each one means

Published as mp64,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp64
Max players 64 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166586
Build It runs build 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.