Element card · group PvE · atomic number 16,956, its rank
SubTest
Offline EA 14.13.64.130:29015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on SubTest?
Generated by the game, the map on SubTest is procedural.
What settings and rules apply on SubTest?
No gather rate appears in the name of SubTest. You get up to 16 players per group. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.
Server facts
Which location is SubTest based in?
The EA tag is how SubTest lists itself, in Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 14.13.64.130:29015.
Which Rust version is SubTest on?
On Windows, SubTest is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is SubTest for staying online?
SubTest is not online at the moment; the last sighting was 31 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.
Wipes and resets
What is the wiping pattern on SubTest?
SubTest's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 46 days 22 hours ago.
Tags, lists
How should you read the tags on SubTest?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts16 (Group limit): No team may exceed 16; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; EA (East Asia): East Asia is where the browser lists this server: that is the tag list SubTest publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does SubTest come up?
The Rust Data Lab lists that include SubTest are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does SubTest hold among Rust servers?
Player hours for the past seven days give SubTest #16,956, #499 in Asia, and a place in the top 71% of ranked servers.
How full is SubTest right now?
The last recorded sighting of SubTest was 31 days 8 hours ago, and it is offline now.
Getting on
How can you connect to SubTest?
Open the console with F1 in Rust and type client.connect 14.13.64.130:29015. The Launch Rust button on this page does the same job through Steam.