Rust Data LabData lab · live
Live readings Servers11,615 Players32,207 Populated2,774 Fresh wipes · 3h66 Sampled every 5 min

Element card · group PvE · atomic number 654, its rank

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 12m ago

vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 18/ 100 18% full Room to join
7-day average21peak 64
Rank · atomic number#654top 3% · #32 in EA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304006:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak127players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC26d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW27d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 纯净 【炮炮PVE启蒙】纯净|特色… 53
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 53/ 200
  2. 2 Qs QS『鱼山路』pve|耐玩|… 43
    QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 43/ 100
  3. 3 宗门 [坚果PVE]宗门/合成/挂… 35
    [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 35 on average 35/ 100
  4. 4 爱酱 爱酱PVE|1服|十倍|死亡… 19
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 19/ 88
  5. 5 Pv [JP][PVE] パグさば… 15
    [JP][PVE] パグさば Pug-Server ver 27 | 10/2~ EA · groups of 16+ · 14 on average 15/ 100
  6. 6 工业 [纪元PVE] 工业|挂机|… 16
    [纪元PVE] 工业|挂机|自动|死亡不掉|标点 EA · groups of 8+ · 13 on average 16/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Japan Tokyo - Chill PvE|JP?

A procedural map of size 5,500 with seed 1337 runs on Japan Tokyo - Chill PvE|JP, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on Japan Tokyo - Chill PvE|JP?

The name of Japan Tokyo - Chill PvE|JP carries no gather rate. You get up to 16 players per group. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Japan Tokyo - Chill PvE|JP?

With its EA tag, Japan Tokyo - Chill PvE|JP places itself in Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. 162.222.17.4:30010 is the address it uses.

Which Rust version is Japan Tokyo - Chill PvE|JP on?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Chill PvE|JP uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Japan Tokyo - Chill PvE|JP stay online?

Right now, Japan Tokyo - Chill PvE|JP is reachable. About 6 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Japan Tokyo - Chill PvE|JP perform?

In the last 48 hours, it averaged 30 server fps, with a low of 24. The maximum entity count was 574,300, covering buildings, deployables and all else in the world. Up to 16,016 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Japan Tokyo - Chill PvE|JP?

Too few wipes are on record for Japan Tokyo - Chill PvE|JP to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 21 hours ago the current world was made.

What does a typical wipe day on Japan Tokyo - Chill PvE|JP involve?

At their busiest, recent wipes averaged 127 players. 5 hours after the latest wipe the crowd peaked, and a further 25 waited in the queue.

Where it appears

Which meanings sit behind the tags on Japan Tokyo - Chill PvE|JP?

The game's server browser reads the tags Japan Tokyo - Chill PvE|JP publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): You fight the world, not other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; EA (East Asia): In the browser it sits under East Asia. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Japan Tokyo - Chill PvE|JP appear in?

The Rust Data Lab lists that include Japan Tokyo - Chill PvE|JP are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Who operates Japan Tokyo - Chill PvE|JP?

3 other servers we track publish a japantokyo.jp hostname as well, which makes one operator the likely runner of them and Japan Tokyo - Chill PvE|JP.

Player numbers

Against other Rust servers, where does Japan Tokyo - Chill PvE|JP place?

Player hours for the past seven days give Japan Tokyo - Chill PvE|JP #654, #32 in Asia, and a place in the top 3% of ranked servers.

How many players does Japan Tokyo - Chill PvE|JP have at the moment?

At the moment Japan Tokyo - Chill PvE|JP has 18 of its 100 slots filled. A seven-day sample gives 21 players on average and 64 at the top. The busiest point in the last 48 hours came at 12:00 UTC, averaging 35 players.

Connection

What is the way to join Japan Tokyo - Chill PvE|JP?

In Rust, press F1 and enter client.connect 162.222.17.4:30010. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/AH7FXJ2Xet.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts16
Group limit No team may exceed 16.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

EA
East Asia In the browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.