Rust Data LabData lab · live
Live readings Servers11,649 Players46,030 Populated3,128 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Modded · atomic number 2,902, its rank

Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames

Online AF 141.11.59.200:10009 checked 11m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 75 1% full Room to join
7-day average1peak 9
Rank · atomic number#2,902top 13% · #9 in AF
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 29% in AF. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:12 UTC15d ago 4 – running 1
Thu 1 Oct, 18:14 UTC FW27d ago 1 halved by day 1 12.1 days 1
Fri 18 Sep, 11:00 UTC40d ago 4 held half 13.3 days 0
Thu 17 Sep, 18:02 UTC41d ago 4 – 0.7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 546
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 724 on average 546/ 500
  2. 2 Ra R2 - Aim train… 244
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 218 on average 244/ 400
  3. 3 Ru RustGames.gg |… 70
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 70/ 400
  4. 4 Do DOGFIGHT 2 | B… 80
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 67 on average 80/ 250
  5. 5 Ra R2 - Aim train… 30
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 30/ 400
  6. 6 Be [EU] BekerMelk… 38
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 38/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

The map on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is procedural at size 5,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Hyper Aimtrain.

What settings and rules apply on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

The name of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

What region hosts Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

The AF tag is how Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames lists itself, in Africa. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 141.11.59.200:10009 is the address it uses.

On what Rust version does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames operate?

Rust network protocol 2635 and build 168909 on Linux is what Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames uses. The protocol must match for you to join; Steam will update your game.

Does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames stay up, and how reliable is its uptime?

Right now, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is reachable. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames, and at what time?

No next wipe can be predicted on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 12 hours ago.

How does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 14 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

These are the tags Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training for aim and PvP, with loot provided; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; AF (Africa): The server browser files it under Africa. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames appear in?

These themed Rust Data Lab lists carry Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames: Modded Rust servers, measured and Aim training servers, measured live. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames place?

Player hours for the past seven days give Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames #2,902, #9 in Africa, and a place in the top 13% of ranked servers.

How many players does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames have at the moment?

Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames currently shows 1 players across 75 slots. A seven-day sample gives 1 players on average and 9 at the top. The busiest point in the last 48 hours came at 23:00 UTC, averaging 4 players.

How to join

What steps get you onto Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

You can connect by pressing F1 in Rust and entering client.connect 141.11.59.200:10009, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://hyperservers.lovable.app/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^e,^d,AF,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players 75 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training for aim and PvP, with loot provided.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

AF
Africa The server browser files it under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.