Element card · group Modded · atomic number 15,366, its rank
4Netplayers Rust Server
Offline 141.94.74.199:21000 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 19:53 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on 4Netplayers Rust Server?
A procedural map of size 3,072 with seed 20261003 runs on 4Netplayers Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has 4Netplayers Rust Server set, and what settings are in force?
Nothing in the name of 4Netplayers Rust Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as primitive, melee, bows and spears only, no guns. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
In what location does 4Netplayers Rust Server sit?
Nothing about a region is published by 4Netplayers Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 141.94.74.199:21000.
On what Rust version does 4Netplayers Rust Server operate?
Rust network protocol 2634 and build 167231 on Linux is what 4Netplayers Rust Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does 4Netplayers Rust Server stay online?
Right now 4Netplayers Rust Server is offline, with its last appearance 16 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on 4Netplayers Rust Server?
The record holds too few of 4Netplayers Rust Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 18 hours ago.
On 4Netplayers Rust Server, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.
Tags, lists
Which meanings sit behind the tags on 4Netplayers Rust Server?
The game's server browser reads the tags 4Netplayers Rust Server publishes, which are gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does 4Netplayers Rust Server appear in?
The Rust Data Lab lists that include 4Netplayers Rust Server are: Modded Rust servers, measured and Primitive Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does 4Netplayers Rust Server compare with other servers in the rankings?
4Netplayers Rust Server sits at #15,366 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does 4Netplayers Rust Server have at the moment?
The last recorded sighting of 4Netplayers Rust Server was 16 days 3 hours ago, and it is offline now.
Connection
How can you connect to 4Netplayers Rust Server?
You can connect by pressing F1 in Rust and entering client.connect 141.94.74.199:21000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.