Rust Data LabData lab · live
Live readings Servers11,844 Players83,167 Populated3,755 Fresh wipes · 3h280 Sampled every 5 min

Element card · group Modded · atomic number 15,366, its rank

4Netplayers Rust Server

Offline 141.94.74.199:21000 checked 16d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,366top 71%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct6 Oct10 Oct13 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:53 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustForNoobs.c… 2
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  2. 2 Fa [US East] Face… 18
    [US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 22 on average 18/ 400
  3. 3 Fa [EU] Facepunch… 21
    [EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average 21/ 400
  4. 4 Ju JumpRust.com -… 5
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 5/ 120
  5. 5 Ju JumpRust.com -… 3
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 3/ 120
  6. 6 Ru Rust4Noobs | S… 5
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 5/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Rust Server?

A procedural map of size 3,072 with seed 20261003 runs on 4Netplayers Rust Server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has 4Netplayers Rust Server set, and what settings are in force?

Nothing in the name of 4Netplayers Rust Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as primitive, melee, bows and spears only, no guns. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does 4Netplayers Rust Server sit?

Nothing about a region is published by 4Netplayers Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 141.94.74.199:21000.

On what Rust version does 4Netplayers Rust Server operate?

Rust network protocol 2634 and build 167231 on Linux is what 4Netplayers Rust Server uses. The protocol must match for you to join; Steam will update your game.

How reliably does 4Netplayers Rust Server stay online?

Right now 4Netplayers Rust Server is offline, with its last appearance 16 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on 4Netplayers Rust Server?

The record holds too few of 4Netplayers Rust Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 18 hours ago.

On 4Netplayers Rust Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on 4Netplayers Rust Server?

The game's server browser reads the tags 4Netplayers Rust Server publishes, which are gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers Rust Server appear in?

The Rust Data Lab lists that include 4Netplayers Rust Server are: Modded Rust servers, measured and Primitive Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does 4Netplayers Rust Server compare with other servers in the rankings?

4Netplayers Rust Server sits at #15,366 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does 4Netplayers Rust Server have at the moment?

The last recorded sighting of 4Netplayers Rust Server was 16 days 3 hours ago, and it is offline now.

Connection

How can you connect to 4Netplayers Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 141.94.74.199:21000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, with no guns.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.