Element card · group Modded · atomic number 15,351, its rank
DEV
Online 141.98.157.79:28888 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:35 UTC, in 2d 4h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 4hSat 31 Oct, 10:35 UTC
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 9d 4hSat 7 Nov, 10:35 UTC
- 16d 4hSat 14 Nov, 10:35 UTC
- 23d 4hSat 21 Nov, 10:35 UTC
- 30d 4hSat 28 Nov, 10:35 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 37d 4hSat 5 Dec, 10:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on DEV?
The map on DEV is procedural at size 4,500 with seed 1400132468, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has DEV set, and what settings are in force?
The name of DEV carries no gather rate. You get up to 5 players per group. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
In what location does DEV sit?
No region is published by DEV. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 141.98.157.79:28888.
Which Rust version is DEV on?
Rust network protocol 2635 and build 168909 on Linux is what DEV uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does DEV stay up, and how reliable is its uptime?
Right now, DEV is reachable. According to the uptime it reports, the last restart was about 36 minutes ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Does DEV hold a steady performance?
Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The maximum entity count was 63,289, covering buildings, deployables and all else in the world. Up to 3,205 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does DEV wipe, and how often?
Its tag guides the prediction, since DEV's record holds too few wipes to confirm a schedule. The wipe after this one is due on Saturday 31 October at 10:35 UTC. Counting back, the current world began 25 days 19 hours ago. The tags state that wipes happen weekly.
How does DEV look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. 13 hours after the latest wipe, the crowd peaked.
Where it appears
How should you read the tags on DEV?
gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts5 (Group limit): No team may exceed 5; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list DEV publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does DEV come up?
You will find DEV on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live and Battlefield servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who operates DEV?
The rust.red hostname DEV publishes appears on no other server we track.
Population
What position does DEV hold among Rust servers?
DEV sits at #15,351 for seven-day player hours, placing it in the top 69% of ranked servers.
How full is DEV right now?
A snapshot of DEV shows 0 players online. The seven-day average for this server is 0 players.
How to join
How can you connect to DEV?
Open the console with F1 in Rust and type client.connect 141.98.157.79:28888. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/KQ45eJABwx.