Rust Data LabData lab · live
Live readings Servers11,614 Players32,078 Populated2,758 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 15,351, its rank

DEV

Online 141.98.157.79:28888 checked 14m ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,351top 69%
Last wipe25d agoweekly schedule
Next wipe2d 4hSat 31 Oct, 10:35 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 2d 4h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 2d 4hSat 31 Oct, 10:35 UTC
  2. 7d 13hThu 5 Nov, 19:00 UTCFW
  3. 9d 4hSat 7 Nov, 10:35 UTC
  4. 16d 4hSat 14 Nov, 10:35 UTC
  5. 23d 4hSat 21 Nov, 10:35 UTC
  6. 30d 4hSat 28 Nov, 10:35 UTC
  7. 35d 13hThu 3 Dec, 19:00 UTCFW
  8. 37d 4hSat 5 Dec, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:35 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustyMain.eu X… 3
    RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+ groups of 5 · weekly · 3 on average 3/ 128
  2. 2 Ut UTG | UNITY TR… 2
    UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B EU · groups of 5 · 4 on average 2/ 120
  3. 3 Ba BATTLEFIELD x1… 2
    BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ EU · groups of 5 · 1e+06x · weekly · 76 on average 2/ 200
  4. 4 Do DOGFIGHT 2 | B… 17
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 67 on average 17/ 250
  5. 5 Or ◤◥◤ORAX LAND◥◤… 5
    ◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini) groups of 5 · 50x · weekly · 7 on average 5/ 100
  6. 6 Ch CHOYKA RUST №3… 2
    CHOYKA RUST №3[ONE GRID] ZOMBIE MOD groups of 50+ · weekly · 4 on average 2/ 10

Quick answers

from the figures on this page

Map and rules

What map is in play on DEV?

The map on DEV is procedural at size 4,500 with seed 1400132468, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has DEV set, and what settings are in force?

The name of DEV carries no gather rate. You get up to 5 players per group. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does DEV sit?

No region is published by DEV. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 141.98.157.79:28888.

Which Rust version is DEV on?

Rust network protocol 2635 and build 168909 on Linux is what DEV uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does DEV stay up, and how reliable is its uptime?

Right now, DEV is reachable. According to the uptime it reports, the last restart was about 36 minutes ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 15 September 2026.

Does DEV hold a steady performance?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The maximum entity count was 63,289, covering buildings, deployables and all else in the world. Up to 3,205 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does DEV wipe, and how often?

Its tag guides the prediction, since DEV's record holds too few wipes to confirm a schedule. The wipe after this one is due on Saturday 31 October at 10:35 UTC. Counting back, the current world began 25 days 19 hours ago. The tags state that wipes happen weekly.

How does DEV look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 13 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on DEV?

gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts5 (Group limit): No team may exceed 5; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list DEV publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does DEV come up?

You will find DEV on the following Rust Data Lab lists: Modded Rust servers, measured, Aim training servers, measured live and Battlefield servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Who operates DEV?

The rust.red hostname DEV publishes appears on no other server we track.

Population

What position does DEV hold among Rust servers?

DEV sits at #15,351 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is DEV right now?

A snapshot of DEV shows 0 players online. The seven-day average for this server is 0 players.

How to join

How can you connect to DEV?

Open the console with F1 in Rust and type client.connect 141.98.157.79:28888. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/KQ45eJABwx.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts5
Group limit No team may exceed 5.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen once a week.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP while the loot comes to you.
^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.