Rust Data LabData lab · live
Live readings Servers11,721 Players61,329 Populated3,285 Fresh wipes · 3h177 Sampled every 5 min

Element card · group Modded · atomic number 9,336, its rank

Good Fellas Chicago - Solo/Duo - Noobs

Online 144.48.106.189:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,336top 42%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 19:28 UTC4d ago 1 – running 1
Fri 23 Oct, 22:09 UTC6d ago 1 – 1.9 days 0
Fri 2 Oct, 15:22 UTC27d ago 2 halved by day 1 21.3 days 0
Sat 26 Sep, 18:42 UTC33d ago 1 halved by day 1 5.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Good Fellas Chicago - Solo/Duo - Noobs?

Good Fellas Chicago - Solo/Duo - Noobs runs a procedural map of size 3,000 with seed 438689668; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Good Fellas Chicago - Solo/Duo - Noobs?

The name of Good Fellas Chicago - Solo/Duo - Noobs carries no gather rate. You get up to 12 players per group. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Good Fellas Chicago - Solo/Duo - Noobs?

No region is published by Good Fellas Chicago - Solo/Duo - Noobs. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 144.48.106.189:28015.

On what Rust version does Good Fellas Chicago - Solo/Duo - Noobs operate?

On Windows, Good Fellas Chicago - Solo/Duo - Noobs is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Good Fellas Chicago - Solo/Duo - Noobs stay up, and how reliable is its uptime?

At the moment, Good Fellas Chicago - Solo/Duo - Noobs is online. About 4 days 3 hours ago is when it last restarted, based on its uptime. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Good Fellas Chicago - Solo/Duo - Noobs known for smooth running?

The last 48 hours show an average of 110 server fps and a minimum of 85. The entity count reached 47,142, including buildings, deployables and all other world items. Memory use peaked at 2,265 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Good Fellas Chicago - Solo/Duo - Noobs?

With no fixed rhythm, Good Fellas Chicago - Solo/Duo - Noobs wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 4 hours ago.

On Good Fellas Chicago - Solo/Duo - Noobs, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

What should you understand from the tags Good Fellas Chicago - Solo/Duo - Noobs carries?

gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): It has 30 slots; ts12 (Group limit): No team may exceed 12; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Good Fellas Chicago - Solo/Duo - Noobs publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Good Fellas Chicago - Solo/Duo - Noobs appear in?

You will find Good Fellas Chicago - Solo/Duo - Noobs on the following Rust Data Lab lists: Beginner-tagged Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Good Fellas Chicago - Solo/Duo - Noobs hold among Rust servers?

Player hours over the last week put Good Fellas Chicago - Solo/Duo - Noobs at #9,336, inside the top 42% of ranked servers.

What does the current player count on Good Fellas Chicago - Solo/Duo - Noobs tell you?

Good Fellas Chicago - Solo/Duo - Noobs currently shows 0 players across 30 slots. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

What steps get you onto Good Fellas Chicago - Solo/Duo - Noobs?

Open the console with F1 in Rust and type client.connect 144.48.106.189:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players It has 30 slots.
ts12
Group limit No team may exceed 12.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.