Rust Data LabData lab · live
Live readings Servers11,691 Players58,743 Populated3,438 Fresh wipes · 3h104 Sampled every 5 min

Element card · group Vanilla · atomic number 15,399, its rank

ai-builder Rust [Test]

Online 144.76.112.244:28015 checked 10m ago

vanilla
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,399top 69%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Bu [EU] Builders … 93
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 93/ 999
  4. 4 Bu [NA] Builders … 43
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 43/ 999
  5. 5 Ru [AU] Rusticate… 91
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 51 on average 91/ 150
  6. 6 At Atlas // CSL -… 90
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Quick answers

from the figures on this page

Settings and map

What map is in play on ai-builder Rust [Test]?

ai-builder Rust [Test] runs a procedural map of size 3,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is ai-builder Rust [Test] configured, and what rules apply?

The name of ai-builder Rust [Test] carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server facts

In what location does ai-builder Rust [Test] sit?

No region is published by ai-builder Rust [Test]. Rust Data Lab shows a server's stated location, not a verified position of the machine. 144.76.112.244:28015 is the address it uses.

On what Rust version does ai-builder Rust [Test] operate?

Rust network protocol 2633 and build 163794 on Linux is what ai-builder Rust [Test] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does ai-builder Rust [Test] stay online?

ai-builder Rust [Test] is live as of now. About 4 days 2 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does ai-builder Rust [Test] hold a steady performance?

In the last 48 hours, it averaged 232 server fps, with a low of 220. The entity count reached 65,485, including buildings, deployables and all other world items. The highest memory usage was 4,008 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does ai-builder Rust [Test] wipe, and how often?

Too few wipes are on record for ai-builder Rust [Test] to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 54 days 12 hours ago the current world was made.

Where it appears

What should you understand from the tags ai-builder Rust [Test] carries?

These are the tags ai-builder Rust [Test] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does ai-builder Rust [Test] appear in?

These themed Rust Data Lab lists carry ai-builder Rust [Test]: Rust build and creative servers, Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Population

How does ai-builder Rust [Test] compare with other servers in the rankings?

The seven-day player-hours table has ai-builder Rust [Test] at #15,399, in the top 69% of ranked servers.

How full is ai-builder Rust [Test] right now?

ai-builder Rust [Test] currently shows 0 players across 50 slots. The past week gives an average of 0 players.

How to join

How can you connect to ai-builder Rust [Test]?

You can connect by pressing F1 in Rust and entering client.connect 144.76.112.244:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.