Element card · group Community · atomic number 15,400, its rank
BuildCreative Local
Offline 146.70.194.43:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on BuildCreative Local?
A procedural map runs on BuildCreative Local, generated by the game.
What rules has BuildCreative Local set, and what settings are in force?
Nothing in the name of BuildCreative Local gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
Which location is BuildCreative Local based in?
There is no region on record for BuildCreative Local. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 146.70.194.43:28015 is the address it uses.
On what Rust version does BuildCreative Local operate?
On Windows, BuildCreative Local is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is BuildCreative Local for staying online?
BuildCreative Local is not online at the moment; the last sighting was 28 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 30 September 2026.
Wipes and resets
What is the wiping pattern on BuildCreative Local?
Too few wipes are on record for BuildCreative Local to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 4 hours ago the current world was made.
Where it appears
What should you understand from the tags BuildCreative Local carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list BuildCreative Local publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does BuildCreative Local appear in?
The Rust Data Lab lists that include BuildCreative Local are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does BuildCreative Local place?
The seven-day player-hours table has BuildCreative Local at #15,400, in the top 64% of ranked servers.
How many players does BuildCreative Local have at the moment?
No live signal from BuildCreative Local right now, which was last seen 28 days 4 hours ago.
Getting on
What is the way to join BuildCreative Local?
You can connect by pressing F1 in Rust and entering client.connect 146.70.194.43:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.