Rust Data LabData lab · live
Live readings Servers11,790 Players66,598 Populated3,624 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Official · atomic number 1,181, its rank

[US West] Facepunch 1

Online 148.113.198.9:28015 checked 11m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 8/ 400 2% full Room to join
7-day average7peak 17
Rank · atomic number#1,181top 5%
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152023:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak20players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 46 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 20 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustopia.gg - … 127
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 134 on average 127/ 200
  2. 2 Ru Rusty Moose |U… 150
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 113 on average 150/ 200
  3. 3 Ru RustLands | Mo… 54
    RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 63 on average 54/ 225
  4. 4 Pi PICKLE DUO MON… 23
    PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 38 on average 23/ 200
  5. 5 Ru Rusticated.com… 34
    Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 35 on average 34/ 150
  6. 6 Ru Rustoria.co - … 40
    Rustoria.co - US Long Premium NA · groups of 14+ · monthly · 31 on average 40/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [US West] Facepunch 1?

The map on [US West] Facepunch 1 is procedural at size 4,500 with seed 166856579, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [US West] Facepunch 1 configured, and what rules apply?

Nothing in the name of [US West] Facepunch 1 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

About the server

Which location is [US West] Facepunch 1 based in?

Going by its name rather than a tag, [US West] Facepunch 1 points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 148.113.198.9:28015.

On what Rust version does [US West] Facepunch 1 operate?

Rust network protocol 2635 and build 168909 on Windows is what [US West] Facepunch 1 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [US West] Facepunch 1 stay up, and how reliable is its uptime?

At the moment, [US West] Facepunch 1 is online. The uptime it reports suggests it restarted roughly 8 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [US West] Facepunch 1 known for smooth running?

In the last 48 hours, it averaged 232 server fps, with a low of 212. Buildings, deployables and everything else in the world added up to as many as 129,944 entities. Memory use peaked at 5,532 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on [US West] Facepunch 1, and at what time?

Once a month is all [US West] Facepunch 1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 4 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on [US West] Facepunch 1 involve?

Averaged across its recent wipes, the busiest point drew 20 players. Peak numbers on the latest wipe came 46 hours in.

Where it appears

How should you read the tags on [US West] Facepunch 1?

The game's server browser reads the tags [US West] Facepunch 1 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp400 (Max players): 400 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US West] Facepunch 1 come up?

You will find [US West] Facepunch 1 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Official Rust servers, North American Rust servers: the sample and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Whose server is [US West] Facepunch 1?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [US West] Facepunch 1.

Player counts

What position does [US West] Facepunch 1 hold among Rust servers?

[US West] Facepunch 1 sits at #1,181 for seven-day player hours, placing it in the top 5% of ranked servers.

What does the current player count on [US West] Facepunch 1 tell you?

[US West] Facepunch 1 currently shows 8 players across 400 slots. The week's figures average 7 players and top out at 17. The busiest point in the last 48 hours came at 19:00 UTC, averaging 11 players.

Connection

What is the way to join [US West] Facepunch 1?

Open the console with F1 in Rust and type client.connect 148.113.198.9:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp400
Max players 400 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.