Rust Data LabData lab · live
Live readings Servers11,854 Players99,188 Populated3,861 Fresh wipes · 3h532 Sampled every 5 min

Element card · group Modded · atomic number 15,269, its rank

ASIA 2X wipe-10/1

Online EA 15.235.132.65:23829 checked 6m ago

2x weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 68% · #472 in EA
Last wipe8h agoweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123412:0013:0015:0016:0018:0019:00Wiped Thu 29 Oct, 12:07 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040012:0013:0015:0016:0018:0019:00Wiped Thu 29 Oct, 12:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 68% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

usual gap26 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 12:07 UTC
  3. 20d 15hThu 19 Nov, 12:07 UTC
  4. 27d 15hThu 26 Nov, 12:07 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW
  6. 41d 15hThu 10 Dec, 12:07 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:07 UTC8h ago – – running 0
Sat 3 Oct, 11:32 UTC26d ago 1 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Ja Japan Tokyo - … 3
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  4. 4 Qs QS『芬达』100000倍/… 31
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  5. 5 Ru [SEA] Rust Man… 56
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Quick answers

from the figures on this page

Map and rules

What map is in play on ASIA 2X wipe-10/1?

ASIA 2X wipe-10/1 runs a procedural map of size 3,000 with seed 790773571; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is ASIA 2X wipe-10/1 configured, and what rules apply?

ASIA 2X wipe-10/1 carries a 2x gather rate, as its name states. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

In what location does ASIA 2X wipe-10/1 sit?

With its EA tag, ASIA 2X wipe-10/1 places itself in Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. 15.235.132.65:23829 is the address it uses.

On what Rust version does ASIA 2X wipe-10/1 operate?

Rust network protocol 2635 and build 168909 on Linux is what ASIA 2X wipe-10/1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does ASIA 2X wipe-10/1 stay up, and how reliable is its uptime?

At the moment, ASIA 2X wipe-10/1 is online. According to the uptime it reports, the last restart was about 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does ASIA 2X wipe-10/1 perform?

In the last 48 hours, it averaged 190 server fps, with a low of 114. Buildings, deployables and everything else in the world added up to as many as 48,339 entities. Up to 2,654 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on ASIA 2X wipe-10/1, and at what time?

Its tag guides the prediction, since ASIA 2X wipe-10/1's record holds too few wipes to confirm a schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 8 hours ago. Its tags carry a weekly wipe schedule.

What does a typical wipe day on ASIA 2X wipe-10/1 involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 9 when it didn't hold.

Where it appears

Which meanings sit behind the tags on ASIA 2X wipe-10/1?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): The server browser files it under East Asia: that is the tag list ASIA 2X wipe-10/1 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does ASIA 2X wipe-10/1 come up?

The Rust Data Lab lists that include ASIA 2X wipe-10/1 are: 2x gather rate servers and Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.

Player counts

What position does ASIA 2X wipe-10/1 hold among Rust servers?

ASIA 2X wipe-10/1 is #15,269 on seven-day player hours, #472 in Asia, and in the top 68% of all ranked servers.

How many players does ASIA 2X wipe-10/1 have at the moment?

At the moment ASIA 2X wipe-10/1 has 0 of its 40 slots filled. The past week gives an average of 0 players.

Getting on

How can you connect to ASIA 2X wipe-10/1?

You can connect by pressing F1 in Rust and entering client.connect 15.235.132.65:23829, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/rnUFgzPvt.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^w,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.