Rust Data LabData lab · live
Live readings Servers11,898 Players103,740 Populated4,020 Fresh wipes · 3h406 Sampled every 5 min

Element card · group Official · atomic number 1,066, its rank

[SEA] Facepunch 3

Online 15.235.180.213:28015 checked 11m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 7/ 250 3% full Room to join
7-day average8peak 23
Rank · atomic number#1,066top 5%
Last wipe28d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak46players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 45 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 46 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 68
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 101 on average 68/ 200
  2. 2 Ru Rustafied.com … 24
    Rustafied.com - SEA Long EA · groups of 16+ · monthly · 26 on average 24/ 100
  3. 3 Ru RustGalaxy Nex… 1
    RustGalaxy Nexus Japan EA · groups of 100+ · monthly · 3 on average 1/ 50
  4. 4 No nomarust LL | … 1
    nomarust LL | JP | Vanilla | Monthly EA · groups of 8+ · monthly · 2 on average 1/ 200
  5. 5 Ru RustGalaxy Nex… 0
    RustGalaxy Nexus Singapore EA · groups of 100+ · monthly · 2 on average 0/ 50
  6. 6 Ax AX公益服/原倍仿官/10.… 0
    AX公益服/原倍仿官/10.2新档 EA · groups of 8+ · monthly · 1 on average 0/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [SEA] Facepunch 3?

The map on [SEA] Facepunch 3 is procedural at size 4,500 with seed 97751958, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [SEA] Facepunch 3 set, and what settings are in force?

No gather rate appears in the name of [SEA] Facepunch 3. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The in-game Official tab of Rust includes it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [SEA] Facepunch 3?

No region tag is published by [SEA] Facepunch 3; its name, though, points to Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 15.235.180.213:28015.

Which Rust version is [SEA] Facepunch 3 on?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 3 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [SEA] Facepunch 3 stay online?

Right now, [SEA] Facepunch 3 is reachable. The uptime it reports suggests it restarted roughly 5 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [SEA] Facepunch 3 perform?

In the last 48 hours, it averaged 172 server fps, with a low of 137. The maximum entity count was 143,611, covering buildings, deployables and all else in the world. Up to 5,838 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does [SEA] Facepunch 3 wipe, and how often?

The only wipe on [SEA] Facepunch 3 is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 28 days 1 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on [SEA] Facepunch 3 involve?

Averaged across its recent wipes, the busiest point drew 46 players. Peak numbers on the latest wipe came 45 hours in.

Where it appears

What should you understand from the tags [SEA] Facepunch 3 carries?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp250 (Max players): Player slots: 250; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): The Facepunch tutorial is on offer for new players; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list [SEA] Facepunch 3 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [SEA] Facepunch 3 come up?

The Rust Data Lab lists that include [SEA] Facepunch 3 are: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who operates [SEA] Facepunch 3?

Sharing its playrust.com hostname with 124 other servers we track, [SEA] Facepunch 3 is most likely run by the same operator as those.

Population

Against other Rust servers, where does [SEA] Facepunch 3 place?

[SEA] Facepunch 3 sits at #1,066 for seven-day player hours, placing it in the top 5% of ranked servers.

How full is [SEA] Facepunch 3 right now?

Of 250 slots, 7 are taken on [SEA] Facepunch 3 right now. A seven-day sample gives 8 players on average and 23 at the top. The busiest point in the last 48 hours came at 20:00 UTC, averaging 14 players.

How to join

What steps get you onto [SEA] Facepunch 3?

You can connect by pressing F1 in Rust and entering client.connect 15.235.180.213:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp250
Max players Player slots: 250.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on The Facepunch tutorial is on offer for new players.

Other

sc2
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.