Rust Data LabData lab · live
Live readings Servers11,842 Players74,292 Populated3,699 Fresh wipes · 3h224 Sampled every 5 min

Element card · group PvE · atomic number 4,335, its rank

テストサーバー

Online 157.85.88.112:29581 checked 8m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak 4
Rank · atomic number#4,335top 19%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:09 UTC15d ago 4 – running 0
Thu 8 Oct, 16:02 UTC20d ago 4 halved by day 1 5.6 days 0
Fri 2 Oct, 03:08 UTC27d ago 1 halved by day 1 6.5 days 0
Tue 29 Sep, 04:50 UTC30d ago 3 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 纯净 【炮炮PVE启蒙】纯净|特色… 96
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 96/ 200
  2. 2 Qs QS『鱼山路』pve|耐玩|… 9
    QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 9/ 100
  3. 3 宗门 [坚果PVE]宗门师徒/每日… 40
    [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 40/ 100
  4. 4 Ja Japan Tokyo - … 65
    Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average 65/ 100
  5. 5 Ja Japan Tokyo - … 30
    Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 30/ 100
  6. 6 爱酱 爱酱PVE|1服|十倍|死亡… 20
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 20/ 88

Quick answers

from the figures on this page

Map and rules

What map is in play on テストサーバー?

The map on テストサーバー is procedural at size 3,000 with seed 1, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is テストサーバー configured, and what rules apply?

Nothing in the name of テストサーバー gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts テストサーバー?

The name of テストサーバー points to Asia, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 157.85.88.112:29581 is the address it uses.

Which Rust version is テストサーバー on?

Rust network protocol 2635 and build 168909 on Linux is what テストサーバー uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does テストサーバー stay up, and how reliable is its uptime?

At the moment, テストサーバー is online. According to the uptime it reports, the last restart was about 5 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is テストサーバー known for smooth running?

Server fps averaged 238 over the last 48 hours, with 224 as the lowest. The maximum entity count was 66,967, covering buildings, deployables and all else in the world. Up to 4,075 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on テストサーバー?

No next wipe can be predicted on テストサーバー: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 6 hours ago.

How does テストサーバー look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 6 hours in. Above half the peak until the next wipe: that held in 33% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

How should you read the tags on テストサーバー?

The game's server browser reads the tags テストサーバー publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does テストサーバー appear in?

These themed Rust Data Lab lists carry テストサーバー: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does テストサーバー hold among Rust servers?

The seven-day player-hours table has テストサーバー at #4,335, in the top 19% of ranked servers.

How full is テストサーバー right now?

テストサーバー currently shows 1 players across 50 slots. A seven-day sample gives 0 players on average and 4 at the top. Peak time in the past 48 hours: 08:00 UTC, when the average was 3 players.

How to join

What steps get you onto テストサーバー?

You can connect by pressing F1 in Rust and entering client.connect 157.85.88.112:29581, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/uk2Bfmnea.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.