Rust Data LabData lab · live
Live readings Servers11,767 Players74,585 Populated3,497 Fresh wipes · 3h237 Sampled every 5 min

Element card · group PvE · atomic number 490, its rank

QS『鱼山路』pve|耐玩|升级|突袭

Online EA 202.189.16.15:21015 checked 10m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 32/ 100 32% full Room to join
7-day average37peak 48
Rank · atomic number#490top 2% · #13 in EA
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02040608023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 2% of all ranked servers, top 2% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 纯净 【炮炮PVE启蒙】纯净|特色… 19
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 19/ 200
  2. 2 原倍 [坚果PVE]原倍养老/打怪… 24
    [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 34 on average 24/ 100
  3. 3 Ja Japan Tokyo - … 8
    Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average 8/ 100
  4. 4 Ja Japan Tokyo - … 8
    Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 8/ 100
  5. 5 爱酱 爱酱PVE|1服|十倍|死亡… 14
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 14/ 88
  6. 6 工业 [纪元PVE] 工业|挂机|… 4
    [纪元PVE] 工业|挂机|自动|死亡不掉|标点 EA · groups of 8+ · 13 on average 4/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on QS『鱼山路』pve|耐玩|升级|突袭?

The map on QS『鱼山路』pve|耐玩|升级|突袭 is procedural at size 4,000 with seed 453061261, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is QS『鱼山路』pve|耐玩|升级|突袭 configured, and what rules apply?

The name of QS『鱼山路』pve|耐玩|升级|突袭 carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is QS『鱼山路』pve|耐玩|升级|突袭 based in?

The EA tag is how QS『鱼山路』pve|耐玩|升级|突袭 lists itself, in Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 202.189.16.15:21015.

On what Rust version does QS『鱼山路』pve|耐玩|升级|突袭 operate?

On Windows, QS『鱼山路』pve|耐玩|升级|突袭 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does QS『鱼山路』pve|耐玩|升级|突袭 stay online?

Right now, QS『鱼山路』pve|耐玩|升级|突袭 is reachable. According to the uptime it reports, the last restart was about 18 hours ago. It was online for 119 of 120 hours in the last 5 full days, which is 99% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.

Does QS『鱼山路』pve|耐玩|升级|突袭 hold a steady performance?

In the last 48 hours, it averaged 58 server fps, with a low of 44. Buildings, deployables and everything else in the world added up to as many as 104,207 entities. The highest memory usage was 5,010 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on QS『鱼山路』pve|耐玩|升级|突袭?

Too few wipes are on record for QS『鱼山路』pve|耐玩|升级|突袭 to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 8 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on QS『鱼山路』pve|耐玩|升级|突袭?

These are the tags QS『鱼山路』pve|耐玩|升级|突袭 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): East Asia is where the browser lists this server; oxidation (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does QS『鱼山路』pve|耐玩|升级|突袭 come up?

You will find QS『鱼山路』pve|耐玩|升级|突袭 on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Who is behind QS『鱼山路』pve|耐玩|升级|突袭?

The rustqs.com hostname QS『鱼山路』pve|耐玩|升级|突袭 publishes also appears on 18 other servers we track, so the same operator most likely runs them.

Population

Against other Rust servers, where does QS『鱼山路』pve|耐玩|升级|突袭 place?

Player hours for the past seven days give QS『鱼山路』pve|耐玩|升级|突袭 #490, #13 in Asia, and a place in the top 2% of ranked servers.

How full is QS『鱼山路』pve|耐玩|升级|突袭 right now?

At the moment QS『鱼山路』pve|耐玩|升级|突袭 has 32 of its 100 slots filled. A seven-day sample gives 37 players on average and 48 at the top. Peak time in the past 48 hours: 12:00 UTC, when the average was 47 players.

Connection

What is the way to join QS『鱼山路』pve|耐玩|升级|突袭?

You can connect by pressing F1 in Rust and entering client.connect 202.189.16.15:21015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EA,^p,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EA
East Asia East Asia is where the browser lists this server.

Other

oxidation
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.