Rust Data LabData lab · live
Live readings Servers11,668 Players51,773 Populated3,164 Fresh wipes · 3h133 Sampled every 5 min

Element card · group PvE · atomic number 15,281, its rank

#测试服务器

Offline EA 16.106.40.89:28417 checked 10d ago

vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,281top 69% · #500 in EA
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 69% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 纯净 【炮炮PVE启蒙】纯净|特色… 57
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 57/ 200
  2. 2 Qs QS『鱼山路』pve|耐玩|… 45
    QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 45/ 100
  3. 3 原倍 [坚果PVE]原倍养老/打怪… 33
    [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average 33/ 100
  4. 4 Ja Japan Tokyo - … 22
    Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 34 on average 22/ 100
  5. 5 Ja Japan Tokyo - … 16
    Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 16/ 100
  6. 6 爱酱 爱酱PVE|1服|十倍|死亡… 13
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 13/ 88

Quick answers

from the figures on this page

Server setup

What map is in play on #测试服务器?

The map on #测试服务器 is procedural, made by the game.

How is #测试服务器 configured, and what rules apply?

The name of #测试服务器 carries no gather rate. Groups top out at 16 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server details

Which location is #测试服务器 based in?

#测试服务器 gives Asia as its location, using the EA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 16.106.40.89:28417.

On what Rust version does #测试服务器 operate?

Rust network protocol 2634 and build 167781 on Windows is what #测试服务器 uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does #测试服务器 stay up, and how reliable is its uptime?

Currently offline, #测试服务器 was last seen 10 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 19 October 2026.

Wipe schedule

How often does a wipe happen on #测试服务器, and at what time?

The record holds too few of #测试服务器's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 7 hours ago the current world was made.

Tags, lists

What should you understand from the tags #测试服务器 carries?

The game's server browser reads the tags #测试服务器 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts16 (Group limit): Teams cap at 16 players; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): The server browser files it under East Asia. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does #测试服务器 appear in?

The Rust Data Lab lists that include #测试服务器 are: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does #测试服务器 hold among Rust servers?

Player hours for the past seven days give #测试服务器 #15,281, #500 in Asia, and a place in the top 69% of ranked servers.

How full is #测试服务器 right now?

No live signal from #测试服务器 right now, which was last seen 10 days 4 hours ago.

Connection

What is the way to join #测试服务器?

You can connect by pressing F1 in Rust and entering client.connect 16.106.40.89:28417, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,EA,^p,gmrust,cs167781,ts16,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts16
Group limit Teams cap at 16 players.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.