Rust Data LabData lab · live
Live readings Servers11,835 Players94,909 Populated3,850 Fresh wipes · 3h528 Sampled every 5 min

Element card · group Vanilla · atomic number 14,514, its rank

JumpRust.com - Test

Offline EA 162.222.17.236:26666 checked 12d ago

biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 1/ ?
7-day average0peak –
Rank · atomic number#14,514top 67% · #504 in EA
Last wipe14d agobiweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct20 Oct22 Oct24 Oct

Top 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 12:01 UTC
  3. 27d 15hThu 26 Nov, 12:01 UTC
  4. 34d 22hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hThu 10 Dec, 12:01 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:01 UTC14d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Jp [JP]初心者PVPサーバー… 0
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  4. 4 Ap [JPN] Apple Se… 1
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  5. 5 Cc cczsbwd/solo/独… 1
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  6. 6 Ru Rustoria.co - … 183
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Quick answers

from the figures on this page

Map and rules

What map is in play on JumpRust.com - Test?

A procedural map of size 1,000 with seed 1337 runs on JumpRust.com - Test, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: ✿ JumpRust.com日本™ FPS+.

What settings and rules apply on JumpRust.com - Test?

No gather rate appears in the name of JumpRust.com - Test. Groups top out at 100 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. Anti-cheat is on: Valve's VAC.

About the server

What region hosts JumpRust.com - Test?

With its EA tag, JumpRust.com - Test places itself in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 162.222.17.236:26666.

Which Rust version is JumpRust.com - Test on?

Rust network protocol 2634 and build 167781 on Windows is what JumpRust.com - Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does JumpRust.com - Test stay up, and how reliable is its uptime?

Right now JumpRust.com - Test is offline, with its last appearance 12 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 October 2026.

Wipes and resets

How often does a wipe happen on JumpRust.com - Test, and at what time?

Its tag guides the prediction, since JumpRust.com - Test's record holds too few wipes to confirm a schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 14 days 8 hours ago. Wipes every two weeks are what its tags set out.

How does JumpRust.com - Test look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags JumpRust.com - Test carries?

The game's server browser reads the tags JumpRust.com - Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): It has 0 slots; ts100 (Group limit): Teams cap at 100 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): In the browser it sits under East Asia. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does JumpRust.com - Test appear in?

You will find JumpRust.com - Test on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Who is behind JumpRust.com - Test?

15 other servers we track publish a jumprust.com hostname as well, which makes one operator the likely runner of them and JumpRust.com - Test.

Player numbers

How does JumpRust.com - Test compare with other servers in the rankings?

JumpRust.com - Test is #14,514 on seven-day player hours, #504 in Asia, and in the top 67% of all ranked servers.

How full is JumpRust.com - Test right now?

The last recorded sighting of JumpRust.com - Test was 12 days 7 hours ago, and it is offline now.

Getting on

What steps get you onto JumpRust.com - Test?

Open the console with F1 in Rust and type client.connect 162.222.17.236:26666. The Launch Rust button on this page does the same job through Steam. You can find its website at https://jumprust.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players It has 0 slots.
ts100
Group limit Teams cap at 100 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia In the browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.