Rust Data LabData lab · live
Live readings Servers11,597 Players34,587 Populated2,830 Fresh wipes · 3h59 Sampled every 5 min

Element card · group Modded · atomic number 3,850, its rank

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 12m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,850top 17%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC21d ago 1 – running 0
Mon 14 Sep, 06:04 UTC43d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    【南瓜】Build-Test EA · groups of 8+ · 10 on average 7/ 101

Quick answers

from the figures on this page

Map and rules

What map is in play on [JP] Japan Build Server | Creative?

[JP] Japan Build Server | Creative runs a procedural map of size 1,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is [JP] Japan Build Server | Creative configured, and what rules apply?

The name of [JP] Japan Build Server | Creative carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server facts

Which location is [JP] Japan Build Server | Creative based in?

No region tag is published by [JP] Japan Build Server | Creative; its name, though, points to Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 162.43.74.201:28025 is the address it uses.

On what Rust version does [JP] Japan Build Server | Creative operate?

Rust network protocol 2635 and build 168909 on Linux is what [JP] Japan Build Server | Creative uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [JP] Japan Build Server | Creative stay online?

Right now, [JP] Japan Build Server | Creative is reachable. The uptime it reports suggests it restarted roughly 5 days 6 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [JP] Japan Build Server | Creative perform?

In the last 48 hours, it averaged 232 server fps, with a low of 157. The maximum entity count was 9,847, covering buildings, deployables and all else in the world. Up to 1,674 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

How often does a wipe happen on [JP] Japan Build Server | Creative, and at what time?

Too few wipes are on record for [JP] Japan Build Server | Creative to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 1 hours ago.

What does a typical wipe day on [JP] Japan Build Server | Creative involve?

Recent wipes on average reached 2 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 7 when it didn't hold.

Lists and tags

How should you read the tags on [JP] Japan Build Server | Creative?

gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list [JP] Japan Build Server | Creative publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [JP] Japan Build Server | Creative appear in?

The Rust Data Lab lists that include [JP] Japan Build Server | Creative are: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does [JP] Japan Build Server | Creative hold among Rust servers?

[JP] Japan Build Server | Creative sits at #3,850 for seven-day player hours, placing it in the top 17% of ranked servers.

How many players does [JP] Japan Build Server | Creative have at the moment?

Of 20 slots, 0 are taken on [JP] Japan Build Server | Creative right now. The week's figures average 1 players and top out at 5. Over 48 hours, the highest average fell at 13:00 UTC, at 3 players.

Connection

What steps get you onto [JP] Japan Build Server | Creative?

In Rust, press F1 and enter client.connect 162.43.74.201:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.