Atomic mass · players now2/ 1501% fullRoom to join
7-day average2peak 10
Rank · atomic number#2,441top 11% · #254 in EA
Last wipe23h agono schedule published
Next wipe–no wipe seen yet
Result 01
Players
Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Result 02
Server performance
Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Result 03
Rank
Result
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 47% in EA. Ranked on player hours over the last seven days.
Reaction kinetics
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Fri 23 OctTue 20 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 41 hours in.
Reaction log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 19:41 UTC23h ago
–
–
running
1
Sun 25 Oct, 19:32 UTC1d ago
–
–
–
1
Sat 24 Oct, 19:17 UTC3d ago
–
–
–
0
Fri 23 Oct, 19:16 UTC4d ago
6
–
1 days
0
Tue 20 Oct, 19:17 UTC7d ago
8
held half
3 days
0
Mon 19 Oct, 19:29 UTC7d ago
8
–
1 days
1
Sun 18 Oct, 19:23 UTC9d ago
8
–
1 days
1
Sat 17 Oct, 19:35 UTC9d ago
8
–
1 days
0
Fri 16 Oct, 19:16 UTC11d ago
6
–
1 days
0
Thu 15 Oct, 19:16 UTC12d ago
6
–
1 days
0
Sat 10 Oct, 20:10 UTC16d ago
8
held half
5 days
1
Thu 8 Oct, 19:17 UTC19d ago
5
held half
2 days
0
Wed 7 Oct, 19:16 UTC20d ago
4
–
1 days
0
Tue 6 Oct, 19:16 UTC21d ago
3
–
1 days
0
Mon 5 Oct, 19:16 UTC22d ago
3
–
1 days
0
Mon 5 Oct, 03:46 UTC22d ago
3
–
0.6 days
0
Sun 4 Oct, 19:16 UTC23d ago
3
–
0.4 days
0
Sat 3 Oct, 19:16 UTC24d ago
4
–
1 days
0
Fri 2 Oct, 19:16 UTC25d ago
4
–
1 days
0
Thu 1 Oct, 18:47 UTCFW26d ago
5
–
1 days
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
What map is in play on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 runs a procedural map of size 6,000 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: 萌新友好|永不删档.
What settings and rules apply on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
The name of ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as minigames & battle royale, battle royale, Bedwars, parkour and arenas. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
Server details
In what location does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 sit?
In Asia, with the EA tag, is where ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 lists itself, and the region code it gives is ja1. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 162.222.17.25:28015.
On what Rust version does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 operate?
Rust network protocol 2635 and build 168909 on Linux is what ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 stay online?
At the moment, ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 is online. According to the uptime it reports, the last restart was about 22 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
How well does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 perform?
Server fps averaged 60 over the last 48 hours, with 56 as the lowest. The entity count reached 2,976, including buildings, deployables and all other world items. Up to 3,097 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Too few wipes are on record for ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 23 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Player slots: 150; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $rja1 (Region code): The server's code for its region is ja1; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot provided; ^k (Build server): Design and test your bases here; ^j (Battle royale): The zone tightens as you loot and fight; ^i (Battlefield): Quick, kit-based PvP at high rates; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; EA (East Asia): East Asia is where the browser lists this server: that is the tag list ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 appear in?
The Rust Data Lab lists that include ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 are: Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Who is behind ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Sharing its teatime.gg hostname with 6 other servers we track, ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 is most likely run by the same operator as those.
Player numbers
How does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 compare with other servers in the rankings?
♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 is #2,441 on seven-day player hours, #254 in Asia, and in the top 11% of all ranked servers.
How full is ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 right now?
Of 150 slots, 2 are taken on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 right now. A seven-day sample gives 2 players on average and 10 at the top. Peak time in the past 48 hours: 14:00 UTC, when the average was 5 players.
Getting on
What steps get you onto ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Open the console with F1 in Rust and type client.connect 162.222.17.25:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://teatime.gg.
Server tags
what each one means
Published asmp150,ptrak,$rja1,v2635,^z,^y,^c,^e,^d,^k,gmrust,cs168909,ts8,^j,^i,EA
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersPlayer slots: 150.
ts8
Group limitThis uses the game's default: 8 per team.
v2635
ProtocolTo join, your game must match protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis runs on RakNet, the standard layer.
$rja1
Region codeThe server's code for its region is ja1.
Gameplay
^c
CreativeBuild freely in a sandbox, with no gathering needed.
^e
MinigamesMinigames including arenas, Bedwars and parkour.
^d
Combat trainingTraining for aim and PvP, with loot provided.
^k
Build serverDesign and test your bases here.
^j
Battle royaleThe zone tightens as you loot and fight.
^i
BattlefieldQuick, kit-based PvP at high rates.
Mods and access
^z
ModdedPlugins or settings alter the game, so it lists under Modded.
^y
CarbonThe plugin framework here is Carbon.
Region
EA
East AsiaEast Asia is where the browser lists this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.