Rust Data LabData lab · live
Live readings Servers11,649 Players42,065 Populated2,888 Fresh wipes · 3h106 Sampled every 5 min

Element card · group PvE · atomic number 3,120, its rank

PvE Vanilla

Online 164.152.122.143:28015 checked 10m ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 6
Rank · atomic number#3,120top 14%
Last wipe28d agomonthly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  1. 6d 14hThu 5 Nov, 19:00 UTCFW
  2. 34d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW28d ago 10 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re [PvE] Relic | … 45
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 45/ 300
  2. 2 Ru [US] RustEZ Sc… 48
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 48 on average 48/ 200
  3. 3 He Hex US PVE Mon… 70
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 38 on average 70/ 100
  4. 4 Ru [US] RustEZ Su… 34
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 34/ 200
  5. 5 原倍 [坚果PVE]原倍养老/打怪… 31
    [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 34 on average 31/ 100
  6. 6 Zo Zombie Land PV… 33
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average 33/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on PvE Vanilla?

The map on PvE Vanilla is procedural at size 4,250 with seed 598141, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is PvE Vanilla configured, and what rules apply?

Nothing in the name of PvE Vanilla gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

What region hosts PvE Vanilla?

There is no region on record for PvE Vanilla. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 164.152.122.143:28015.

Which Rust version is PvE Vanilla on?

Rust network protocol 2635 and build 168909 on Windows is what PvE Vanilla uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does PvE Vanilla stay up, and how reliable is its uptime?

Right now, PvE Vanilla is reachable. According to the uptime it reports, the last restart was about 15 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does PvE Vanilla hold a steady performance?

The last 48 hours show an average of 74 server fps and a minimum of 42. Buildings, deployables and everything else in the world added up to as many as 109,014 entities. Up to 3,472 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on PvE Vanilla?

Wiping once a month with the force wipe is what PvE Vanilla does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 28 days 7 hours ago. Its tags set out a wipe schedule of once a month.

On PvE Vanilla, what happens when wipe day arrives?

Recent wipes on average reached 10 players at their busiest. The latest wipe's peak fell 42 hours after it began.

Tags, lists

What should you understand from the tags PvE Vanilla carries?

The game's server browser reads the tags PvE Vanilla publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does PvE Vanilla appear in?

These themed Rust Data Lab lists carry PvE Vanilla: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does PvE Vanilla hold among Rust servers?

PvE Vanilla sits at #3,120 for seven-day player hours, placing it in the top 14% of ranked servers.

What does the current player count on PvE Vanilla tell you?

PvE Vanilla currently shows 1 players across 50 slots. Averaged over the past week: 1 players, peaking at 6. The busiest point in the last 48 hours came at 00:00 UTC, averaging 3 players.

Connection

How can you connect to PvE Vanilla?

You can connect by pressing F1 in Rust and entering client.connect 164.152.122.143:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.