Rust Data LabData lab · live
Live readings Servers11,700 Players44,565 Populated3,103 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 6,586, its rank

MrBuild

Offline 176.147.0.117:28015 checked 3h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average1peak 2
Rank · atomic number#6,586top 30%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0006:0009:0013:0016:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040017:0006:0009:0013:0016:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap15.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

The first 48 hours of its last wipes

Sun 18 OctTue 6 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:39 UTC10d ago 1 – running 0
Tue 6 Oct, 20:57 UTC22d ago 1 halved by day 6 11.4 days 0
Wed 16 Sep, 17:33 UTC42d ago 1 halved by day 1 20.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 33
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  2. 2 Ми МИНИ-КАРТА 2Х … 134
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134/ 100
  3. 3 Re RETRO RUST #1 … 41
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 41/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 34
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 34/ 700
  5. 5 Ru RustSpain.com … 6
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 6/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 5/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on MrBuild?

A procedural map of size 3,750 with seed 1802869665 runs on MrBuild, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is MrBuild configured, and what rules apply?

The name of MrBuild carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts MrBuild?

Nothing about a region is published by MrBuild. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 176.147.0.117:28015.

On what Rust version does MrBuild operate?

On Windows, MrBuild is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is MrBuild for staying online?

Currently offline, MrBuild was last seen 3 hours ago. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 34 of 168 hours were online, giving 20% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does MrBuild perform?

The last 48 hours show an average of 145 server fps and a minimum of 92. The maximum entity count was 85,617, covering buildings, deployables and all else in the world. The highest memory usage was 2,363 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does MrBuild wipe, and how often?

There is no next wipe to predict for MrBuild, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 22 days 4 hours ago the current world was made.

On MrBuild, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 1 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 3.5.

Where it appears

Which meanings sit behind the tags on MrBuild?

The game's server browser reads the tags MrBuild publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): Player slots: 5; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does MrBuild appear in?

You will find MrBuild on the following Rust Data Lab lists: Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does MrBuild hold among Rust servers?

The seven-day player-hours table has MrBuild at #6,586, in the top 30% of ranked servers.

How full is MrBuild right now?

The last recorded sighting of MrBuild was 3 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 2 at the top. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.

Connection

How can you connect to MrBuild?

You can connect by pressing F1 in Rust and entering client.connect 176.147.0.117:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players Player slots: 5.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.