Rust Data LabData lab · live
Live readings Servers11,753 Players84,590 Populated3,868 Fresh wipes · 3h166 Sampled every 5 min

Element card · group Community · atomic number 12,121, its rank

My Creative Server

Offline 178.121.32.61:28015 checked 20d ago

Join the experiment
Atomic mass · players now 2/ 10 20% full Room to join
7-day average0peak –
Rank · atomic number#12,121top 55%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 18
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 18/ 101
  2. 2 Ra Raichu Staging… 8
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average 8/ 25
  3. 3 Bu [EU] Builders … 211
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 112 on average 211/ 999
  4. 4 Bu [NA] Builders … 56
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 91 on average 56/ 999
  5. 5 Ru [AU] Rusticate… 55
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 52 on average 55/ 150
  6. 6 At Atlas // CSL -… 35
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 35/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on My Creative Server?

Generated by the game, the map on My Creative Server is procedural.

What settings and rules apply on My Creative Server?

No gather rate appears in the name of My Creative Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts My Creative Server?

Nothing about a region is published by My Creative Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 178.121.32.61:28015.

On what Rust version does My Creative Server operate?

Rust network protocol 2634 and build 166494 on Windows is what My Creative Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Creative Server stay online?

Currently offline, My Creative Server was last seen 20 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipes and resets

What is the wiping pattern on My Creative Server?

My Creative Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 21 hours ago.

Tags, lists

How should you read the tags on My Creative Server?

The game's server browser reads the tags My Creative Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does My Creative Server appear in?

You will find My Creative Server on the following Rust Data Lab lists: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does My Creative Server place?

My Creative Server sits at #12,121 for seven-day player hours, placing it in the top 55% of ranked servers.

How full is My Creative Server right now?

My Creative Server is offline at the moment; the last sighting was 20 days 19 hours ago.

Connection

What steps get you onto My Creative Server?

In Rust, press F1 and enter client.connect 178.121.32.61:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.