Element card · group Modded · atomic number 13,017, its rank
RAID LAB | Build. Test. Repeat.
Offline EU 179.255.185.126:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:39 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has RAID LAB | Build. Test. Repeat. set, and what settings are in force?
The name of RAID LAB | Build. Test. Repeat. carries no gather rate. Eight players per group is the limit, the game's default. Play runs as combat training, loot is handed out for aim and PvP practice. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
Which location is RAID LAB | Build. Test. Repeat. based in?
With its EU tag, RAID LAB | Build. Test. Repeat. places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 179.255.185.126:28015 is the address it uses.
On what Rust version does RAID LAB | Build. Test. Repeat. operate?
On Windows, RAID LAB | Build. Test. Repeat. is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does RAID LAB | Build. Test. Repeat. stay up, and how reliable is its uptime?
Currently offline, RAID LAB | Build. Test. Repeat. was last seen 2 days 17 hours ago. For the last 3 full days, 5 of 72 hours were online, giving 7% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on RAID LAB | Build. Test. Repeat.?
Too few wipes are on record for RAID LAB | Build. Test. Repeat. to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 4 hours ago.
How does RAID LAB | Build. Test. Repeat. look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. 7 hours after the latest wipe, the crowd peaked.
Tags, lists
How should you read the tags on RAID LAB | Build. Test. Repeat.?
These are the tags RAID LAB | Build. Test. Repeat. makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp12 (Max players): It has 12 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^k (Build server): Design and test your bases here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RAID LAB | Build. Test. Repeat. come up?
The Rust Data Lab lists that include RAID LAB | Build. Test. Repeat. are: EU Rust servers, measured, Modded Rust servers, measured, Aim training servers, measured live and Rust build and creative servers. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does RAID LAB | Build. Test. Repeat. hold among Rust servers?
Seven-day player hours place RAID LAB | Build. Test. Repeat. at #13,017 overall, #2,435 in Europe and in the top 59% of ranked servers.
What does the current player count on RAID LAB | Build. Test. Repeat. tell you?
The last recorded sighting of RAID LAB | Build. Test. Repeat. was 2 days 17 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.
Getting on
What is the way to join RAID LAB | Build. Test. Repeat.?
Open the console with F1 in Rust and type client.connect 179.255.185.126:28015. The Launch Rust button on this page does the same job through Steam.