Rust Data LabData lab · live
Live readings Servers11,659 Players48,364 Populated3,165 Fresh wipes · 3h117 Sampled every 5 min

Element card · group Modded · atomic number 13,017, its rank

RAID LAB | Build. Test. Repeat.

Offline EU 179.255.185.126:28015 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 12 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,017top 59% · #2435 in EU
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:39 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru [EU] Rustoria.… 5
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  2. 2 Qa Q1 - Aim Train… 0
    Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 3 on average 0/ 16
  3. 3 Eu EU | Deadzone … 0
    EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 3 on average 0/ 16
  4. 4 Me MelonRust.ru #… 74
    MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 105 on average 74/ 300
  5. 5 Az AZARUST#3 [ X1… 72
    AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 62 on average 72/ 200
  6. 6 Hi HIVE X10000000… 24
    HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 43 on average 24/ 300

Quick answers

from the figures on this page

Map and rules

What rules has RAID LAB | Build. Test. Repeat. set, and what settings are in force?

The name of RAID LAB | Build. Test. Repeat. carries no gather rate. Eight players per group is the limit, the game's default. Play runs as combat training, loot is handed out for aim and PvP practice. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is RAID LAB | Build. Test. Repeat. based in?

With its EU tag, RAID LAB | Build. Test. Repeat. places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 179.255.185.126:28015 is the address it uses.

On what Rust version does RAID LAB | Build. Test. Repeat. operate?

On Windows, RAID LAB | Build. Test. Repeat. is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does RAID LAB | Build. Test. Repeat. stay up, and how reliable is its uptime?

Currently offline, RAID LAB | Build. Test. Repeat. was last seen 2 days 17 hours ago. For the last 3 full days, 5 of 72 hours were online, giving 7% uptime. On 25 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on RAID LAB | Build. Test. Repeat.?

Too few wipes are on record for RAID LAB | Build. Test. Repeat. to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 4 hours ago.

How does RAID LAB | Build. Test. Repeat. look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 7 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on RAID LAB | Build. Test. Repeat.?

These are the tags RAID LAB | Build. Test. Repeat. makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp12 (Max players): It has 12 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^k (Build server): Design and test your bases here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RAID LAB | Build. Test. Repeat. come up?

The Rust Data Lab lists that include RAID LAB | Build. Test. Repeat. are: EU Rust servers, measured, Modded Rust servers, measured, Aim training servers, measured live and Rust build and creative servers. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does RAID LAB | Build. Test. Repeat. hold among Rust servers?

Seven-day player hours place RAID LAB | Build. Test. Repeat. at #13,017 overall, #2,435 in Europe and in the top 59% of ranked servers.

What does the current player count on RAID LAB | Build. Test. Repeat. tell you?

The last recorded sighting of RAID LAB | Build. Test. Repeat. was 2 days 17 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

Getting on

What is the way to join RAID LAB | Build. Test. Repeat.?

Open the console with F1 in Rust and type client.connect 179.255.185.126:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp12
Max players It has 12 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^d
Combat training Practise aim and PvP while the loot comes to you.
^k
Build server Design and test your bases here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.