Element card · group PvE · atomic number 15,344, its rank
[AU] OzRust.com Development
Offline OC 180.150.25.250:28014 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 22:50 UTC, in 7h. Its biweekly schedule tag · low confidence
Coming wipes
- 7hThu 29 Oct, 22:50 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 14d 7hThu 12 Nov, 22:50 UTC
- 28d 7hThu 26 Nov, 22:50 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 42d 7hThu 10 Dec, 22:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on [AU] OzRust.com Development?
A procedural map runs on [AU] OzRust.com Development, generated by the game.
How is [AU] OzRust.com Development configured, and what rules apply?
Nothing in the name of [AU] OzRust.com Development gives a gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is [AU] OzRust.com Development based in?
With its OC tag, [AU] OzRust.com Development places itself in Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 180.150.25.250:28014.
On what Rust version does [AU] OzRust.com Development operate?
Rust network protocol 2634 and build 167781 on Linux is what [AU] OzRust.com Development uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does [AU] OzRust.com Development stay up, and how reliable is its uptime?
Right now [AU] OzRust.com Development is offline, with its last appearance 6 days 9 hours ago. It was online for 31 of 168 hours in the last 7 full days, which is 18% uptime. It first appeared to Rust Data Lab on 4 October 2026.
Wipe schedule
When does [AU] OzRust.com Development wipe, and how often?
Its tag guides the prediction, since [AU] OzRust.com Development's record holds too few wipes to confirm a schedule. The wipe after this one is due on Thursday 29 October at 22:50 UTC. Counting back, the current world began 13 days 16 hours ago. Its tags list a wipe schedule of one wipe every two weeks.
On [AU] OzRust.com Development, what happens when wipe day arrives?
Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 1 hours in.
Where it appears
How should you read the tags on [AU] OzRust.com Development?
These are the tags [AU] OzRust.com Development makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): Player slots: 150; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): Oceania is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does [AU] OzRust.com Development appear in?
You will find [AU] OzRust.com Development on the following Rust Data Lab lists: Rust servers in Oceania, Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
What position does [AU] OzRust.com Development hold among Rust servers?
Player hours for the past seven days give [AU] OzRust.com Development #15,344, #176 in Oceania, and a place in the top 69% of ranked servers.
How many players does [AU] OzRust.com Development have at the moment?
[AU] OzRust.com Development is offline at the moment; the last sighting was 6 days 9 hours ago. The past week gives an average of 0 players.
Connection
What steps get you onto [AU] OzRust.com Development?
Open the console with F1 in Rust and type client.connect 180.150.25.250:28014. The Launch Rust button on this page does the same job through Steam.