Rust Data LabData lab · live
Live readings Servers11,650 Players43,642 Populated2,909 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Official · atomic number 1,006, its rank

[AE] Facepunch 2

Online 185.179.203.164:28015 checked 8m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 0/ 350 0% full Room to join
7-day average9peak 26
Rank · atomic number#1,006top 5%
Last wipe28d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304004:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

wipe-day peak28players, last three wipes

Coming wipes

  1. 6d 15hThu 5 Nov, 19:00 UTCFW
  2. 34d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 28, 27 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 28 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 80
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 80/ 200
  2. 2 Ru Rusty Moose |E… 41
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 213 on average 41/ 200
  3. 3 Ru Rustafied.com … 33
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 124 on average 33/ 100
  4. 4 Ru Rustopia.gg - … 126
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 123 on average 126/ 200
  5. 5 Ma Magic Rust — L… 20
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 119 on average 20/ 300
  6. 6 Ru Rusty Moose |U… 91
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 107 on average 91/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [AE] Facepunch 2?

[AE] Facepunch 2 runs a procedural map of size 4,500 with seed 1120603257; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on [AE] Facepunch 2?

The name of [AE] Facepunch 2 carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it in Rust's Official tab in game. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts [AE] Facepunch 2?

There is no region on record for [AE] Facepunch 2. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.179.203.164:28015.

On what Rust version does [AE] Facepunch 2 operate?

On Windows, [AE] Facepunch 2 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [AE] Facepunch 2 for staying online?

[AE] Facepunch 2 is live as of now. According to the uptime it reports, the last restart was about 21 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [AE] Facepunch 2 hold a steady performance?

The last 48 hours show an average of 122 server fps and a minimum of 75. The maximum entity count was 139,844, covering buildings, deployables and all else in the world. Memory use peaked at 5,398 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on [AE] Facepunch 2, and at what time?

The only wipe on [AE] Facepunch 2 is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 28 days 9 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

On [AE] Facepunch 2, what happens when wipe day arrives?

Recent wipes on average reached 28 players at their busiest. Peak numbers on the latest wipe came 27 hours in.

Tags, lists

What should you understand from the tags [AE] Facepunch 2 carries?

These are the tags [AE] Facepunch 2 makes public for the server browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): Player slots: 350; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [AE] Facepunch 2 come up?

You will find [AE] Facepunch 2 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Who operates [AE] Facepunch 2?

124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [AE] Facepunch 2.

Player counts

What position does [AE] Facepunch 2 hold among Rust servers?

Player hours over the last week put [AE] Facepunch 2 at #1,006, inside the top 5% of ranked servers.

What does the current player count on [AE] Facepunch 2 tell you?

At the moment [AE] Facepunch 2 has 0 of its 350 slots filled. A seven-day sample gives 9 players on average and 26 at the top. The busiest point in the last 48 hours came at 19:00 UTC, averaging 19 players.

Getting on

How can you connect to [AE] Facepunch 2?

In Rust, press F1 and enter client.connect 185.179.203.164:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp350
Max players Player slots: 350.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.