Rust Data LabData lab · live
Live readings Servers11,829 Players74,965 Populated3,733 Fresh wipes · 3h252 Sampled every 5 min

Element card · group Official · atomic number 741, its rank

[AE] Facepunch 1

Online 185.179.203.165:28015 checked 13m ago

official monthly wipes vanilla
Join the experiment
Atomic mass · players now 29/ 350 8% full Room to join
7-day average15peak 36
Rank · atomic number#741top 3%
Last wipe27d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
01020304015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak38players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 27 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 38 – running 13

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 418
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 418/ 450
  2. 2 Ru Rusty Moose |E… 262
    Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average 262/ 300
  3. 3 Ru Rustopia.gg - … 53
    Rustopia.gg - US Large NA · groups of 16+ · monthly · 128 on average 53/ 200
  4. 4 Ru Rustafied.com … 94
    Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 126 on average 94/ 100
  5. 5 Ma Magic Rust — L… 109
    Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 121 on average 109/ 300
  6. 6 Ru Rusty Moose |U… 50
    Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 111 on average 50/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on [AE] Facepunch 1?

The map on [AE] Facepunch 1 is procedural at size 4,500 with seed 1996265322, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is [AE] Facepunch 1 configured, and what rules apply?

The name of [AE] Facepunch 1 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The in-game Official tab of Rust includes it. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

About the server

What region hosts [AE] Facepunch 1?

There is no region on record for [AE] Facepunch 1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.179.203.165:28015 is the address it uses.

On what Rust version does [AE] Facepunch 1 operate?

On Windows, [AE] Facepunch 1 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [AE] Facepunch 1 for staying online?

Right now, [AE] Facepunch 1 is reachable. The uptime it reports suggests it restarted roughly 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [AE] Facepunch 1 perform?

In the last 48 hours, it averaged 114 server fps, with a low of 90. Buildings, deployables and everything else in the world added up to as many as 135,238 entities. Up to 5,565 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does [AE] Facepunch 1 wipe, and how often?

Wiping once a month with the force wipe is what [AE] Facepunch 1 does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 27 days 20 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on [AE] Facepunch 1 involve?

Averaged across its recent wipes, the busiest point drew 38 players. Peak numbers on the latest wipe came 27 hours in.

Lists and tags

How should you read the tags on [AE] Facepunch 1?

The game's server browser reads the tags [AE] Facepunch 1 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp350 (Max players): Player slots: 350; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [AE] Facepunch 1 come up?

The Rust Data Lab lists that include [AE] Facepunch 1 are: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Whose server is [AE] Facepunch 1?

The playrust.com hostname [AE] Facepunch 1 publishes also appears on 124 other servers we track, so the same operator most likely runs them.

Player counts

Against other Rust servers, where does [AE] Facepunch 1 place?

[AE] Facepunch 1 sits at #741 for seven-day player hours, placing it in the top 3% of ranked servers.

What does the current player count on [AE] Facepunch 1 tell you?

At the moment [AE] Facepunch 1 has 29 of its 350 slots filled. A seven-day sample gives 15 players on average and 36 at the top. Peak time in the past 48 hours: 18:00 UTC, when the average was 26 players.

How to join

What is the way to join [AE] Facepunch 1?

In Rust, press F1 and enter client.connect 185.179.203.165:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data Lab

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard Rust survival is the game here.
mp350
Max players Player slots: 350.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for newcomers.

Other

sc2
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.