Element card · group Official · atomic number 741, its rank
[AE] Facepunch 1
Online 185.179.203.165:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 38 | – | running | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on [AE] Facepunch 1?
The map on [AE] Facepunch 1 is procedural at size 4,500 with seed 1996265322, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is [AE] Facepunch 1 configured, and what rules apply?
The name of [AE] Facepunch 1 carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The in-game Official tab of Rust includes it. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.
About the server
What region hosts [AE] Facepunch 1?
There is no region on record for [AE] Facepunch 1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.179.203.165:28015 is the address it uses.
On what Rust version does [AE] Facepunch 1 operate?
On Windows, [AE] Facepunch 1 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is [AE] Facepunch 1 for staying online?
Right now, [AE] Facepunch 1 is reachable. The uptime it reports suggests it restarted roughly 7 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does [AE] Facepunch 1 perform?
In the last 48 hours, it averaged 114 server fps, with a low of 90. Buildings, deployables and everything else in the world added up to as many as 135,238 entities. Up to 5,565 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does [AE] Facepunch 1 wipe, and how often?
Wiping once a month with the force wipe is what [AE] Facepunch 1 does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 27 days 20 hours ago. Its tags set out a wipe schedule of once a month.
What does a typical wipe day on [AE] Facepunch 1 involve?
Averaged across its recent wipes, the busiest point drew 38 players. Peak numbers on the latest wipe came 27 hours in.
Lists and tags
How should you read the tags on [AE] Facepunch 1?
The game's server browser reads the tags [AE] Facepunch 1 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard Rust survival is the game here; mp350 (Max players): Player slots: 350; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^t (Tutorial on): Facepunch's tutorial is available here for newcomers; sc2 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does [AE] Facepunch 1 come up?
The Rust Data Lab lists that include [AE] Facepunch 1 are: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Whose server is [AE] Facepunch 1?
The playrust.com hostname [AE] Facepunch 1 publishes also appears on 124 other servers we track, so the same operator most likely runs them.
Player counts
Against other Rust servers, where does [AE] Facepunch 1 place?
[AE] Facepunch 1 sits at #741 for seven-day player hours, placing it in the top 3% of ranked servers.
What does the current player count on [AE] Facepunch 1 tell you?
At the moment [AE] Facepunch 1 has 29 of its 350 slots filled. A seven-day sample gives 15 players on average and 36 at the top. Peak time in the past 48 hours: 18:00 UTC, when the average was 26 players.
How to join
What is the way to join [AE] Facepunch 1?
In Rust, press F1 and enter client.connect 185.179.203.165:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.
