Rust Data LabData lab · live
Live readings Servers11,844 Players90,018 Populated3,736 Fresh wipes · 3h420 Sampled every 5 min

Element card · group PvE · atomic number 15,282, its rank

Testing

Offline 185.189.255.113:35300 checked 34d ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,282top 66%
Last wipe45d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 14:21 UTC45d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re [PvE] Relic | … 55
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 55/ 300
  2. 2 Ru [US] RustEZ Sc… 44
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 48 on average 44/ 200
  3. 3 Ru [US] RustEZ Su… 36
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average 36/ 200
  4. 4 He Hex US PVE Mon… 94
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 37 on average 94/ 125
  5. 5 宗门 [坚果PVE]宗门师徒/每日… 24
    [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average 24/ 100
  6. 6 Zo Zombie Land PV… 18
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average 18/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Testing?

The map on Testing is procedural at size 4,250 with seed 121315421, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Testing?

The name of Testing carries no gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is Testing based in?

Nothing about a region is published by Testing. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 185.189.255.113:35300.

On what Rust version does Testing operate?

On Windows, Testing is running Rust network protocol 2633 and build 162929. The protocol must match for you to join; Steam will update your game.

Does Testing stay up, and how reliable is its uptime?

Currently offline, Testing was last seen 34 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Testing wipe, and how often?

Once a month is all Testing wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 45 days 7 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

How does Testing look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 19 hours after it began.

Tags, lists

How should you read the tags on Testing?

These are the tags Testing makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Testing come up?

You will find Testing on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, where does Testing place?

The seven-day player-hours table has Testing at #15,282, in the top 66% of ranked servers.

What does the current player count on Testing tell you?

No live signal from Testing right now, which was last seen 34 days ago.

Getting on

How can you connect to Testing?

Open the console with F1 in Rust and type client.connect 185.189.255.113:35300. The Launch Rust button on this page does the same job through Steam. For more, visit https://rustblaze.gamestores.app/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^m,^p,gmvanilla,cs162929,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.