Rust Data LabData lab · live
Live readings Servers11,614 Players43,674 Populated2,969 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 13,187, its rank

Creative / Build

Offline 185.231.253.120:28015 checked 36d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,187top 61%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 11
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 11/ 101
  2. 2 Ra Raichu Staging… 2
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 2/ 25
  3. 3 Bu [EU] Builders … 34
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 120 on average 34/ 999
  4. 4 Bu [NA] Builders … 73
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 94 on average 73/ 999
  5. 5 Ru [AU] Rusticate… 70
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 70/ 150
  6. 6 At Atlas // CSL -… 129
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average 129/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Creative / Build?

The map on Creative / Build is procedural, made by the game.

How is Creative / Build configured, and what rules apply?

No gather rate appears in the name of Creative / Build. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Creative / Build?

There is no region on record for Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.231.253.120:28015 is the address it uses.

Which Rust version is Creative / Build on?

Rust network protocol 2633 and build 165217 on Windows is what Creative / Build uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Creative / Build stay online?

Right now Creative / Build is offline, with its last appearance 36 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Creative / Build, and at what time?

Creative / Build's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 14 hours ago.

Tags, lists

What should you understand from the tags Creative / Build carries?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list Creative / Build publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Creative / Build come up?

These themed Rust Data Lab lists carry Creative / Build: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Creative / Build hold among Rust servers?

Player hours over the last week put Creative / Build at #13,187, inside the top 61% of ranked servers.

What does the current player count on Creative / Build tell you?

No live signal from Creative / Build right now, which was last seen 36 days 12 hours ago.

How to join

What steps get you onto Creative / Build?

You can connect by pressing F1 in Rust and entering client.connect 185.231.253.120:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build Build number: 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.