Element card · group Community · atomic number 13,187, its rank
Creative / Build
Offline 185.231.253.120:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Creative / Build?
The map on Creative / Build is procedural, made by the game.
How is Creative / Build configured, and what rules apply?
No gather rate appears in the name of Creative / Build. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
What region hosts Creative / Build?
There is no region on record for Creative / Build. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.231.253.120:28015 is the address it uses.
Which Rust version is Creative / Build on?
Rust network protocol 2633 and build 165217 on Windows is what Creative / Build uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Creative / Build stay online?
Right now Creative / Build is offline, with its last appearance 36 days 12 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 23 September 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on Creative / Build, and at what time?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 36 days 14 hours ago.
Tags, lists
What should you understand from the tags Creative / Build carries?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list Creative / Build publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
These themed Rust Data Lab lists carry Creative / Build: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does Creative / Build hold among Rust servers?
Player hours over the last week put Creative / Build at #13,187, inside the top 61% of ranked servers.
What does the current player count on Creative / Build tell you?
No live signal from Creative / Build right now, which was last seen 36 days 12 hours ago.
How to join
What steps get you onto Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 185.231.253.120:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.