Rust Data LabData lab · live
Live readings Servers11,828 Players91,106 Populated3,754 Fresh wipes · 3h433 Sampled every 5 min

Element card · group Modded · atomic number 13,191, its rank

TEST

Offline 185.30.229.67:28015 checked 25d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,191top 58%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct7 Oct11 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:14 UTC25d ago 2 – running 0
Sat 3 Oct, 17:41 UTC26d ago 2 – 0.8 days 1
Fri 2 Oct, 15:15 UTC27d ago 2 – 1.1 days 0
Tue 29 Sep, 17:13 UTC30d ago 2 held half 2.9 days 0
Fri 25 Sep, 23:03 UTC33d ago 2 held half 3.8 days 0
Mon 14 Sep, 18:55 UTC45d ago 2 held half 11.2 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustForNoobs.c… 0
    RustForNoobs.com Primitive | Bow / Melee | Medieval NA · groups of 16+ · biweekly · 1 on average 0/ 50
  2. 2 Fa [US East] Face… 23
    [US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 22 on average 23/ 400
  3. 3 Fa [EU] Facepunch… 17
    [EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 16 on average 17/ 400
  4. 4 Ju JumpRust.com -… 1
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 1/ 120
  5. 5 Ju JumpRust.com -… 0
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 0/ 120
  6. 6 Ru Rust4Noobs | S… 5
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 5/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on TEST?

A procedural map runs on TEST, generated by the game.

What settings and rules apply on TEST?

No gather rate appears in the name of TEST. Groups top out at 8 players, the default for the game. primitive is the game mode, bows, spears and melee, with no guns. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is TEST based in?

There is no region on record for TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.30.229.67:28015 is the address it uses.

Which Rust version is TEST on?

Rust network protocol 2634 and build 166586 on Windows is what TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does TEST stay up, and how reliable is its uptime?

Currently offline, TEST was last seen 25 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

What is the wiping pattern on TEST?

With no fixed rhythm, TEST wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 8 hours ago.

How does TEST look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

What should you understand from the tags TEST carries?

gmprimitive (Game mode): Primitive: bows, spears and melee only, with no guns; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list TEST publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does TEST come up?

These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured and Primitive Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does TEST place?

The seven-day player-hours table has TEST at #13,191, in the top 58% of ranked servers.

What does the current player count on TEST tell you?

No live signal from TEST right now, which was last seen 25 days 6 hours ago.

Getting on

What steps get you onto TEST?

In Rust, press F1 and enter client.connect 185.30.229.67:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, with no guns.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.