Rust Data LabData lab · live
Live readings Servers11,908 Players102,404 Populated3,970 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Community · atomic number 15,454, its rank

Creative / Build

Offline 185.39.65.2:28015 checked 40d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,454no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu 【南瓜】Build-Test 6
    【南瓜】Build-Test EA · groups of 8+ · 10 on average 6/ 101
  2. 2 Ra Raichu Staging… 9
    Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 2 on average 9/ 25
  3. 3 Bu [EU] Builders … 185
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 185/ 999
  4. 4 Bu [NA] Builders … 127
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 127/ 999
  5. 5 Ru [AU] Rusticate… 33
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 33/ 150
  6. 6 At Atlas // CSL -… 1
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 1/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Creative / Build?

Generated by the game, the map on Creative / Build is procedural.

What rules has Creative / Build set, and what settings are in force?

Nothing in the name of Creative / Build gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Creative / Build?

There is no region on record for Creative / Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 185.39.65.2:28015 is the address it uses.

On what Rust version does Creative / Build operate?

On Windows, Creative / Build is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Creative / Build stay online?

Right now Creative / Build is offline, with its last appearance 40 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe schedule

What is the wiping pattern on Creative / Build?

Creative / Build's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 15 hours ago the current world was made.

Tags, lists

What should you understand from the tags Creative / Build carries?

The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Creative / Build come up?

The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Creative / Build hold among Rust servers?

The seven-day player-hours table has Creative / Build at #15,454, in the top – of ranked servers.

How many players does Creative / Build have at the moment?

The last recorded sighting of Creative / Build was 40 days 13 hours ago, and it is offline now.

Connection

What steps get you onto Creative / Build?

You can connect by pressing F1 in Rust and entering client.connect 185.39.65.2:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.