Element card · group Community · atomic number 15,454, its rank
Creative / Build
Offline 185.39.65.2:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Creative / Build?
Generated by the game, the map on Creative / Build is procedural.
What rules has Creative / Build set, and what settings are in force?
Nothing in the name of Creative / Build gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server facts
What region hosts Creative / Build?
There is no region on record for Creative / Build. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 185.39.65.2:28015 is the address it uses.
On what Rust version does Creative / Build operate?
On Windows, Creative / Build is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Creative / Build stay online?
Right now Creative / Build is offline, with its last appearance 40 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.
Wipe schedule
What is the wiping pattern on Creative / Build?
Creative / Build's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 40 days 15 hours ago the current world was made.
Tags, lists
What should you understand from the tags Creative / Build carries?
The game's server browser reads the tags Creative / Build publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Creative / Build come up?
The Rust Data Lab lists that include Creative / Build are: Rust build and creative servers, Rust community servers, measured and Creative Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does Creative / Build hold among Rust servers?
The seven-day player-hours table has Creative / Build at #15,454, in the top – of ranked servers.
How many players does Creative / Build have at the moment?
The last recorded sighting of Creative / Build was 40 days 13 hours ago, and it is offline now.
Connection
What steps get you onto Creative / Build?
You can connect by pressing F1 in Rust and entering client.connect 185.39.65.2:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.