Element card · group Official · atomic number 815, its rank
[SA] Facepunch 1
Online 185.50.107.84:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 24 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on [SA] Facepunch 1?
A procedural map of size 4,500 with seed 234844413 runs on [SA] Facepunch 1, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has [SA] Facepunch 1 set, and what settings are in force?
Nothing in the name of [SA] Facepunch 1 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The in-game Official tab of Rust includes it. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
Server facts
In what location does [SA] Facepunch 1 sit?
No region is published by [SA] Facepunch 1. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 185.50.107.84:28015 is the address it uses.
What Rust version does [SA] Facepunch 1 currently run?
On Windows, [SA] Facepunch 1 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does [SA] Facepunch 1 stay up, and how reliable is its uptime?
[SA] Facepunch 1 is live as of now. About 23 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
How well does [SA] Facepunch 1 perform?
The last 48 hours show an average of 123 server fps and a minimum of 78. The maximum entity count was 150,407, covering buildings, deployables and all else in the world. Up to 5,758 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on [SA] Facepunch 1, and at what time?
The only wipe on [SA] Facepunch 1 is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 27 days 11 hours ago. Its tags set out a wipe schedule of once a month.
How does [SA] Facepunch 1 look on the day of a wipe?
Recent wipes on average reached 24 players at their busiest. 7 hours after the latest wipe, the crowd peaked.
Lists and tags
How should you read the tags on [SA] Facepunch 1?
The game's server browser reads the tags [SA] Facepunch 1 publishes, which are official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): It has 350 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; sc2 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does [SA] Facepunch 1 come up?
You will find [SA] Facepunch 1 on the following Rust Data Lab lists: Rust tutorial servers: the live sample, Official Rust servers and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who operates [SA] Facepunch 1?
124 other servers we track publish a playrust.com hostname as well, which makes one operator the likely runner of them and [SA] Facepunch 1.
Population
What position does [SA] Facepunch 1 hold among Rust servers?
The seven-day player-hours table has [SA] Facepunch 1 at #815, in the top 4% of ranked servers.
How full is [SA] Facepunch 1 right now?
Of 350 slots, 5 are taken on [SA] Facepunch 1 right now. Averaged over the past week: 13 players, peaking at 39. Peak time in the past 48 hours: 17:00 UTC, when the average was 18 players.
How to join
How can you connect to [SA] Facepunch 1?
You can connect by pressing F1 in Rust and entering client.connect 185.50.107.84:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
