Rust Data LabData lab · live
Live readings Servers11,680 Players38,014 Populated2,926 Fresh wipes · 3h94 Sampled every 5 min

Element card · group PvE · atomic number 15,303, its rank

Builder's Paradise - Production Support (prod-clone)

Offline 187.15.153.103:28515 checked 23d ago

moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,303top 68%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Pv |PvE| RUSTTRAV… 6
    |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] groups of 10+ · monthly · 13 on average 6/ 200
  2. 2 Cz CZ/EU Farming … 0
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 0/ 50
  3. 3 Cz CZ/SK PVE!! No… 0
    CZ/SK PVE!! No raid_No kill :-) RUSTUJ groups of 8+ · 3 on average 0/ 30
  4. 4 Br BroinRust [PVE… 1
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 1/ 200
  5. 5 Br BroinRust [PVE… 1
    BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 1/ 200
  6. 6 Cz CZ/SK RELAX PVE 0
    CZ/SK RELAX PVE groups of 8+ · monthly · 3 on average 0/ 30

Quick answers

from the figures on this page

Server setup

What rules has Builder's Paradise - Production Support (prod-clone) set, and what settings are in force?

Nothing in the name of Builder's Paradise - Production Support (prod-clone) gives a gather rate. Eight players per group is the limit, the game's default. build & creative is the game mode, building in a sandbox, with no gathering. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Builder's Paradise - Production Support (prod-clone) sit?

No region is published by Builder's Paradise - Production Support (prod-clone). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 187.15.153.103:28515.

Which Rust version is Builder's Paradise - Production Support (prod-clone) on?

Rust network protocol 2634 and build 166652 on Windows is what Builder's Paradise - Production Support (prod-clone) uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Builder's Paradise - Production Support (prod-clone) stay up, and how reliable is its uptime?

Right now Builder's Paradise - Production Support (prod-clone) is offline, with its last appearance 23 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 5 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Builder's Paradise - Production Support (prod-clone)?

Too few wipes are on record for Builder's Paradise - Production Support (prod-clone) to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 25 days 10 hours ago the current world was made.

Tags, lists

What should you understand from the tags Builder's Paradise - Production Support (prod-clone) carries?

The game's server browser reads the tags Builder's Paradise - Production Support (prod-clone) publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^c (Creative): Build freely in a sandbox, with no gathering needed; ^k (Build server): Base building and practice are the focus; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Builder's Paradise - Production Support (prod-clone) come up?

These themed Rust Data Lab lists carry Builder's Paradise - Production Support (prod-clone): Modded Rust servers, measured, Rust build and creative servers, Creative Rust servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Builder's Paradise - Production Support (prod-clone) hold among Rust servers?

Player hours over the last week put Builder's Paradise - Production Support (prod-clone) at #15,303, inside the top 68% of ranked servers.

How full is Builder's Paradise - Production Support (prod-clone) right now?

No live signal from Builder's Paradise - Production Support (prod-clone) right now, which was last seen 23 days 3 hours ago.

Connection

What is the way to join Builder's Paradise - Production Support (prod-clone)?

Open the console with F1 in Rust and type client.connect 187.15.153.103:28515. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE You fight the world, not other players.
^c
Creative Build freely in a sandbox, with no gathering needed.
^k
Build server Base building and practice are the focus.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.