Rust Data LabData lab · live
Live readings Servers11,841 Players73,926 Populated3,704 Fresh wipes · 3h221 Sampled every 5 min

Element card · group PvE · atomic number 2,805, its rank

RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP

Online 188.134.89.81:28200 checked 7m ago

weekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average1peak 6
Rank · atomic number#2,805top 13%
Last wipe6d agoweekly schedule
Next wipe3hThu 29 Oct, 17:04 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 17:04 UTC, in 3h. Every Thursday at 17:04 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak5players, last three wipes
crowd held80%else halves by day 5

Coming wipes

  1. 3hThu 29 Oct, 17:04 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 14d 3hThu 12 Nov, 17:04 UTC
  4. 21d 3hThu 19 Nov, 17:04 UTC
  5. 28d 3hThu 26 Nov, 17:04 UTC
  6. 35d 5hThu 3 Dec, 19:00 UTCFW
  7. 42d 3hThu 10 Dec, 17:04 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:04 UTC6d ago 6 – running 2
Thu 15 Oct, 16:54 UTC13d ago 4 held half 7 days 2
Thu 8 Oct, 17:12 UTC20d ago 5 halved by day 5 7 days 0
Thu 1 Oct, 19:33 UTC FW27d ago 4 held half 6.9 days 2
Thu 24 Sep, 17:35 UTC34d ago 7 held half 7.1 days 1
Thu 17 Sep, 19:07 UTC41d ago 5 held half 6.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP?

RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP runs a procedural map of size 3,400 with seed 15712511; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP configured, and what rules apply?

The name of RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP carries no gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP sit?

No region is published by RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP. Rust Data Lab shows a server's stated location, not a verified position of the machine. 188.134.89.81:28200 is the address it uses.

On what Rust version does RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP operate?

On Windows, RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP for staying online?

Right now, RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP is reachable. The uptime it reports suggests it restarted roughly 6 days 16 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP perform?

Server fps averaged 72 over the last 48 hours, with 50 as the lowest. The maximum entity count was 87,393, covering buildings, deployables and all else in the world. Up to 8,254 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP?

Wipes on RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP follow this rhythm: every Thursday at 17:04 UTC. Due next on Thursday 29 October at 17:04 UTC is its wipe. The world it is running now dates from 6 days 20 hours ago. The tags state that wipes happen weekly.

On RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 5 players. 3 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 80% of its recent wipes. In the other cases, half the peak was lost by day 5.

Lists and tags

How should you read the tags on RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP?

The game's server browser reads the tags RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptsw (Networking): This server uses 'sw' for its network layer; $r? (Region code): A region code has not been set here; ^w (Weekly): Wipes happen once a week; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP come up?

These themed Rust Data Lab lists carry RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Player numbers

How does RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP compare with other servers in the rankings?

Player hours over the last week put RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP at #2,805, inside the top 13% of ranked servers.

How full is RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP right now?

At the moment RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP has 1 of its 100 slots filled. Averaged over the past week: 1 players, peaking at 6. The busiest point in the last 48 hours came at 19:00 UTC, averaging 2 players.

Connection

What is the way to join RUSTILA[PVE]NoRAID|NoKILL|RAIDBASE|Events|Quest|TP?

You can connect by pressing F1 in Rust and entering client.connect 188.134.89.81:28200, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://rustila.gamestores.app.

Server tags

what each one means

Published as mp100,ptsw,$r?,v2635,^w,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptsw
Networking This server uses 'sw' for its network layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly Wipes happen once a week.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.