Rust Data LabData lab · live
Live readings Servers11,847 Players98,341 Populated3,870 Fresh wipes · 3h535 Sampled every 5 min

Element card · group Modded · atomic number 16,363, its rank

TEST SERVER

Offline 194.147.90.159:35000 checked 34d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 600 0% full Room to join
7-day average0peak –
Rank · atomic number#16,363top 71%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 17 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:53 UTC42d ago 0 – running 0
Sun 13 Sep, 23:10 UTC45d ago 4 halved by day 1 3.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 1,167
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 728 on average 1,167/ 1,500
  2. 2 Ra R2 - Aim train… 296
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 220 on average 296/ 400
  3. 3 Ru RustGames.gg |… 155
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 84 on average 155/ 400
  4. 4 Do DOGFIGHT 2 | B… 123
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 71 on average 123/ 250
  5. 5 Ra R2 - Aim train… 80
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average 80/ 400
  6. 6 Be [EU] BekerMelk… 42
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 42/ 75

Quick answers

from the figures on this page

Map and rules

What map is in play on TEST SERVER?

The map on TEST SERVER is procedural at size 6,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: TEST MAP.

What settings and rules apply on TEST SERVER?

Nothing in the name of TEST SERVER gives a gather rate. You get up to 100000 players per group. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts TEST SERVER?

Nothing about a region is published by TEST SERVER. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 194.147.90.159:35000.

Which Rust version is TEST SERVER on?

Rust network protocol 2633 and build 165217 on Windows is what TEST SERVER uses. The protocol must match for you to join; Steam will update your game.

Does TEST SERVER stay up, and how reliable is its uptime?

TEST SERVER is not online at the moment; the last sighting was 34 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does TEST SERVER wipe, and how often?

TEST SERVER's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 37 days 18 hours ago.

What does a typical wipe day on TEST SERVER involve?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

What should you understand from the tags TEST SERVER carries?

The game's server browser reads the tags TEST SERVER publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp600 (Max players): 600 is the slot count; ts100000 (Group limit): Teams cap at 100000 players; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $rRU (Region code): Its region code reads RU; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TEST SERVER appear in?

You will find TEST SERVER on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, where does TEST SERVER place?

TEST SERVER sits at #16,363 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is TEST SERVER right now?

No live signal from TEST SERVER right now, which was last seen 34 days 5 hours ago.

How to join

What steps get you onto TEST SERVER?

In Rust, press F1 and enter client.connect 194.147.90.159:35000. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp600,ptrak,$rRU,v2633,^e,^z,^y,gmrust,cs165217,ts100000

Game

gmrust
Game mode Survival in the standard Rust style.
mp600
Max players 600 is the slot count.
ts100000
Group limit Teams cap at 100000 players.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$rRU
Region code Its region code reads RU.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.