Rust Data LabData lab · live
Live readings Servers11,851 Players93,847 Populated3,878 Fresh wipes · 3h391 Sampled every 5 min

Element card · group Modded · atomic number 4,753, its rank

RAID SIMULATOR[Viking]

Online 194.226.49.77:28015 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 10
Rank · atomic number#4,753top 21%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246816:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 01:16 UTC14h ago – – – 0
Wed 28 Oct, 01:16 UTC1d ago – – – 0
Tue 27 Oct, 01:16 UTC2d ago – – – 0
Mon 26 Oct, 01:16 UTC3d ago – – – 2
Sun 25 Oct, 01:16 UTC4d ago – – – 0
Sat 24 Oct, 01:16 UTC5d ago – – – 0
Fri 23 Oct, 01:16 UTC6d ago – – – 0
Thu 22 Oct, 01:16 UTC7d ago – – – 0
Wed 21 Oct, 01:16 UTC8d ago – – – 0
Tue 20 Oct, 01:16 UTC9d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ra [EU] Raid Simu… 316
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  2. 2 Ru [EU] Rusticate… 359
    [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW EU · no group limit · 190 on average 359/ 500
  3. 3 Ru Rusticated.com… 92
    Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW! no group limit · 104 on average 92/ 100
  4. 4 Uk UKN.GG - EU Tr… 103
    UKN.GG - EU Training Grounds - Main EU · groups of 500+ · 56 on average 103/ 250
  5. 5 Eu EU | Perfect A… 91
    EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 35 on average 91/ 200
  6. 6 Ra [NA] Raid Simu… 19
    [NA] Raid Simulator 2.0 (Raidsim) NA · groups of 100+ · 27 on average 19/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on RAID SIMULATOR[Viking]?

The map on RAID SIMULATOR[Viking] is procedural at size 3,500 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

How is RAID SIMULATOR[Viking] configured, and what rules apply?

Nothing in the name of RAID SIMULATOR[Viking] gives a gather rate. Groups top out at 8 players, the default for the game. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

Which location is RAID SIMULATOR[Viking] based in?

No region is published by RAID SIMULATOR[Viking]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 194.226.49.77:28015 is the address it uses.

On what Rust version does RAID SIMULATOR[Viking] operate?

On Linux, RAID SIMULATOR[Viking] is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RAID SIMULATOR[Viking] stay up, and how reliable is its uptime?

At the moment, RAID SIMULATOR[Viking] is online. The uptime it reports suggests it restarted roughly 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does RAID SIMULATOR[Viking] hold a steady performance?

Server fps averaged 118 over the last 48 hours, with 117 as the lowest. Buildings, deployables and everything else in the world added up to as many as 46,047 entities. Memory use peaked at 2,301 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does RAID SIMULATOR[Viking] wipe, and how often?

No wipe schedule exists for RAID SIMULATOR[Viking]: its world is remade every few hours, and a reset of that kind is not a wipe.

Tags, lists

How should you read the tags on RAID SIMULATOR[Viking]?

These are the tags RAID SIMULATOR[Viking] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP while the loot comes to you; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RAID SIMULATOR[Viking] come up?

These themed Rust Data Lab lists carry RAID SIMULATOR[Viking]: Modded Rust servers, measured and Aim training servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What position does RAID SIMULATOR[Viking] hold among Rust servers?

The seven-day player-hours table has RAID SIMULATOR[Viking] at #4,753, in the top 21% of ranked servers.

How many players does RAID SIMULATOR[Viking] have at the moment?

At the moment RAID SIMULATOR[Viking] has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 10. Over 48 hours, the highest average fell at 06:00 UTC, at 4 players.

Connection

What is the way to join RAID SIMULATOR[Viking]?

You can connect by pressing F1 in Rust and entering client.connect 194.226.49.77:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit http://viking.gamestores.app/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP while the loot comes to you.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.