Rust Data LabData lab · live
Live readings Servers11,739 Players51,557 Populated3,316 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Modded · atomic number 584, its rank

[NA] Raid Simulator 2.0 (Raidsim)

Online 208.52.152.39:28014 checked 12m ago

moddedoxide
Join the experiment
Atomic mass · players now 37/ 150 25% full Room to join
7-day average26peak 79
Rank · atomic number#584top 3%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02040608000:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC18h ago – – – 0
Wed 28 Oct, 04:59 UTC18h ago – – – 5
Wed 28 Oct, 04:01 UTC19h ago – – – 39
Tue 27 Oct, 04:01 UTC1d ago – – – 35
Mon 26 Oct, 04:01 UTC2d ago – – – 37
Sun 25 Oct, 13:32 UTC3d ago – – – 18
Sun 25 Oct, 04:01 UTC3d ago – – – 34
Sat 24 Oct, 04:00 UTC4d ago – – – 40
Fri 23 Oct, 04:01 UTC5d ago – – – 43
Thu 22 Oct, 18:04 UTC6d ago – – – 14

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Uk UKN.GG - US Tr… 9
    UKN.GG - US Training Grounds - Medium III NA · groups of 500+ · 4 on average 9/ 150
  2. 2 Na NA | Perfect A… 6
    NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets NA · groups of 10+ · 3 on average 6/ 200
  3. 3 Uk UKN.GG - US Tr… 8
    UKN.GG - US Training Grounds - Medium IV NA · groups of 500+ · 2 on average 8/ 150
  4. 4 Co Combat Arena |… 5
    Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars NA · groups of 8+ · 2 on average 5/ 100
  5. 5 To Tommygun's Fra… 2
    Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average 2/ 50
  6. 6 Ra [EU] Raid Simu… 231
    [EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 221 on average 231/ 500

Quick answers

from the figures on this page

Map and rules

What map is in play on [NA] Raid Simulator 2.0 (Raidsim)?

[NA] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: discord.gg/raidsim.

How is [NA] Raid Simulator 2.0 (Raidsim) configured, and what rules apply?

The name of [NA] Raid Simulator 2.0 (Raidsim) carries no gather rate. You get up to 100 players per group. Play runs as minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts [NA] Raid Simulator 2.0 (Raidsim)?

The name of [NA] Raid Simulator 2.0 (Raidsim) points to North America, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 208.52.152.39:28014.

On what Rust version does [NA] Raid Simulator 2.0 (Raidsim) operate?

Rust network protocol 2635 and build 168909 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [NA] Raid Simulator 2.0 (Raidsim) stay up, and how reliable is its uptime?

At the moment, [NA] Raid Simulator 2.0 (Raidsim) is online. According to the uptime it reports, the last restart was about 16 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [NA] Raid Simulator 2.0 (Raidsim) known for smooth running?

In the last 48 hours, it averaged 100 server fps, with a low of 99. The entity count reached 246,151, including buildings, deployables and all other world items. Up to 3,663 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does [NA] Raid Simulator 2.0 (Raidsim) wipe, and how often?

No wipe schedule exists for [NA] Raid Simulator 2.0 (Raidsim): its world is remade every few hours, and a reset of that kind is not a wipe.

Lists and tags

How should you read the tags on [NA] Raid Simulator 2.0 (Raidsim)?

gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Player slots: 150; ts100 (Group limit): Teams cap at 100 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list [NA] Raid Simulator 2.0 (Raidsim) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [NA] Raid Simulator 2.0 (Raidsim) appear in?

These themed Rust Data Lab lists carry [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.

Player numbers

How does [NA] Raid Simulator 2.0 (Raidsim) compare with other servers in the rankings?

The seven-day player-hours table has [NA] Raid Simulator 2.0 (Raidsim) at #584, in the top 3% of ranked servers.

How full is [NA] Raid Simulator 2.0 (Raidsim) right now?

Of 150 slots, 37 are taken on [NA] Raid Simulator 2.0 (Raidsim) right now. A seven-day sample gives 26 players on average and 79 at the top. Over 48 hours, the highest average fell at 03:00 UTC, at 61 players.

Getting on

What steps get you onto [NA] Raid Simulator 2.0 (Raidsim)?

Open the console with F1 in Rust and type client.connect 208.52.152.39:28014. The Launch Rust button on this page does the same job through Steam. You can find its website at https://raidsimulator.com.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players Player slots: 150.
ts100
Group limit Teams cap at 100 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^e
Minigames This one hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.