Element card · group Modded · atomic number 584, its rank
[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC18h ago | – | – | – | 0 |
| Wed 28 Oct, 04:59 UTC18h ago | – | – | – | 5 |
| Wed 28 Oct, 04:01 UTC19h ago | – | – | – | 39 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC3d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC3d ago | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC5d ago | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC6d ago | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC7d ago | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC8d ago | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC9d ago | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC10d ago | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC13d ago | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC14d ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC15d ago | – | – | – | 63 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on [NA] Raid Simulator 2.0 (Raidsim)?
[NA] Raid Simulator 2.0 (Raidsim) runs a procedural map of size 4,096 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: discord.gg/raidsim.
How is [NA] Raid Simulator 2.0 (Raidsim) configured, and what rules apply?
The name of [NA] Raid Simulator 2.0 (Raidsim) carries no gather rate. You get up to 100 players per group. Play runs as minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
What region hosts [NA] Raid Simulator 2.0 (Raidsim)?
The name of [NA] Raid Simulator 2.0 (Raidsim) points to North America, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 208.52.152.39:28014.
On what Rust version does [NA] Raid Simulator 2.0 (Raidsim) operate?
Rust network protocol 2635 and build 168909 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does [NA] Raid Simulator 2.0 (Raidsim) stay up, and how reliable is its uptime?
At the moment, [NA] Raid Simulator 2.0 (Raidsim) is online. According to the uptime it reports, the last restart was about 16 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Is [NA] Raid Simulator 2.0 (Raidsim) known for smooth running?
In the last 48 hours, it averaged 100 server fps, with a low of 99. The entity count reached 246,151, including buildings, deployables and all other world items. Up to 3,663 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
When does [NA] Raid Simulator 2.0 (Raidsim) wipe, and how often?
No wipe schedule exists for [NA] Raid Simulator 2.0 (Raidsim): its world is remade every few hours, and a reset of that kind is not a wipe.
Lists and tags
How should you read the tags on [NA] Raid Simulator 2.0 (Raidsim)?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Player slots: 150; ts100 (Group limit): Teams cap at 100 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list [NA] Raid Simulator 2.0 (Raidsim) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does [NA] Raid Simulator 2.0 (Raidsim) appear in?
These themed Rust Data Lab lists carry [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
Player numbers
How does [NA] Raid Simulator 2.0 (Raidsim) compare with other servers in the rankings?
The seven-day player-hours table has [NA] Raid Simulator 2.0 (Raidsim) at #584, in the top 3% of ranked servers.
How full is [NA] Raid Simulator 2.0 (Raidsim) right now?
Of 150 slots, 37 are taken on [NA] Raid Simulator 2.0 (Raidsim) right now. A seven-day sample gives 26 players on average and 79 at the top. Over 48 hours, the highest average fell at 03:00 UTC, at 61 players.
Getting on
What steps get you onto [NA] Raid Simulator 2.0 (Raidsim)?
Open the console with F1 in Rust and type client.connect 208.52.152.39:28014. The Launch Rust button on this page does the same job through Steam. You can find its website at https://raidsimulator.com.