Rust Data LabData lab · live
Live readings Servers11,830 Players74,645 Populated3,703 Fresh wipes · 3h224 Sampled every 5 min

Element card · group PvE · atomic number 1,728, its rank

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 9m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 3/ 50 6% full Room to join
7-day average3peak 12
Rank · atomic number#1,728top 8%
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246814:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak20players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re [PvE] Relic | … 28
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  2. 2 Ru [US] RustEZ Sc… 27
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average 27/ 200
  3. 3 Ru [US] RustEZ Su… 19
    [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average 19/ 200
  4. 4 宗门 [坚果PVE]宗门师徒/每日… 41
    [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average 41/ 100
  5. 5 He Hex US PVE Mon… 63
    Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average 63/ 100
  6. 6 Zo Zombie Land PV… 8
    Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 8/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting configured, and what rules apply?

Nothing in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting based in?

There is no region on record for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 194.50.234.140:28015.

What Rust version does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting currently run?

On Windows, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting for staying online?

Right now, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is reachable. About 4 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting known for smooth running?

In the last 48 hours, it averaged 30 server fps, with a low of 21. The entity count reached 238,219, including buildings, deployables and all other world items. Up to 4,949 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Once a month is all RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 27 days 20 hours ago. A monthly wipe schedule is what its tags publish.

How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting look on the day of a wipe?

At their busiest, recent wipes averaged 20 players. 45 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

These are the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear in?

These themed Rust Data Lab lists carry RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hold among Rust servers?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sits at #1,728 for seven-day player hours, placing it in the top 8% of ranked servers.

How full is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting right now?

At the moment RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting has 3 of its 50 slots filled. The week's figures average 3 players and top out at 12. Over 48 hours, the highest average fell at 20:00 UTC, at 6 players.

Connection

What is the way to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

In Rust, press F1 and enter client.connect 194.50.234.140:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://shop.rflservers.com/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.