Rust Data LabData lab · live
Live readings Servers11,644 Players41,758 Populated2,886 Fresh wipes · 3h106 Sampled every 5 min

Element card · group PvE · atomic number 14,590, its rank

RFL Test Server

Offline 194.50.234.143:28015 checked 16d ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#14,590top 68%
Last wipe16d agomonthly schedule
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct14 Oct17 Oct20 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 14hThu 5 Nov, 19:00 UTCFW
  2. 11d 18hTue 10 Nov, 22:53 UTC
  3. 25d 18hTue 24 Nov, 22:53 UTC
  4. 34d 14hThu 3 Dec, 19:00 UTCFW
  5. 39d 18hTue 8 Dec, 22:53 UTC

The first 48 hours of its last wipes

Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC16d ago 1 – running 0
Tue 29 Sep, 22:50 UTC30d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on RFL Test Server?

The map on RFL Test Server is procedural at size 4,500 with seed 9889632, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on RFL Test Server?

The name of RFL Test Server carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

Which location is RFL Test Server based in?

No region is published by RFL Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 194.50.234.143:28015.

What Rust version does RFL Test Server currently run?

On Windows, RFL Test Server is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does RFL Test Server stay up, and how reliable is its uptime?

Right now RFL Test Server is offline, with its last appearance 16 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 29 September 2026.

Wipe schedule

When does RFL Test Server wipe, and how often?

The wipe rhythm for RFL Test Server is every other Tuesday at 22:53 UTC. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 16 days 5 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on RFL Test Server involve?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

How should you read the tags on RFL Test Server?

The game's server browser reads the tags RFL Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RFL Test Server come up?

You will find RFL Test Server on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How does RFL Test Server compare with other servers in the rankings?

The seven-day player-hours table has RFL Test Server at #14,590, in the top 68% of ranked servers.

What does the current player count on RFL Test Server tell you?

RFL Test Server is offline at the moment; the last sighting was 16 days 5 hours ago.

Connection

What steps get you onto RFL Test Server?

In Rust, press F1 and enter client.connect 194.50.234.143:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://shop.rflservers.com/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.