Rust Data LabData lab · live
Live readings Servers11,720 Players60,549 Populated3,378 Fresh wipes · 3h181 Sampled every 5 min

Element card · group PvE · atomic number 2,060, its rank

[EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event

Online EU 194.69.160.181:28015 checked 11m ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 5/ 100 5% full Room to join
7-day average2peak 9
Rank · atomic number#2,060top 9% · #798 in EU
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02.557.51012:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak15players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 28 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:37 UTC FW27d ago 15 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru [GER] Rust Oas… 16
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  6. 6 Ru [EU] RustEZ Su… 14
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Quick answers

from the figures on this page

Map and rules

What map is in play on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?

A procedural map of size 3,500 with seed 1337 runs on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What rules has [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event set, and what settings are in force?

No gather rate appears in the name of [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event. With no change from the default, groups can hold up to 8 players. roleplay is the game mode, roleplay with towns, jobs and rules. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.

Server facts

Which location is [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event based in?

[EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 194.69.160.181:28015 is the address it uses.

On what Rust version does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event operate?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event stay up, and how reliable is its uptime?

Right now, [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event is reachable. The uptime it reports suggests it restarted roughly 6 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event hold a steady performance?

Server fps averaged 100 over the last 48 hours, with 96 as the lowest. Buildings, deployables and everything else in the world added up to as many as 107,276 entities. Up to 5,731 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event wipe, and how often?

Wiping once a month with the force wipe is what [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 27 days 17 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event involve?

Recent wipes on average reached 15 players at their busiest. Peak numbers on the latest wipe came 28 hours in.

Where it appears

What should you understand from the tags [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event carries?

The game's server browser reads the tags [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^r (Roleplay): The server runs as roleplay; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): In the browser it sits under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event appear in?

You will find [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event on the following Rust Data Lab lists: EU Rust servers, measured, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust roleplay servers, measured and Rust servers named for zombies. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Whose server is [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?

Sharing its szservers.com hostname with 5 other servers we track, [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event is most likely run by the same operator as those.

Population

How does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event compare with other servers in the rankings?

[EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event is #2,060 on seven-day player hours, #798 in Europe, and in the top 9% of all ranked servers.

What does the current player count on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event tell you?

At the moment [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event has 5 of its 100 slots filled. The week's figures average 2 players and top out at 9. Over 48 hours, the highest average fell at 19:00 UTC, at 8 players.

Connection

How can you connect to [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?

You can connect by pressing F1 in Rust and entering client.connect 194.69.160.181:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/hTZdV739pX.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^r,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^r
Roleplay The server runs as roleplay.
^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.