Rust Data LabData lab · live
Live readings Servers11,686 Players34,855 Populated2,843 Fresh wipes · 3h96 Sampled every 5 min

Element card · group PvE · atomic number 2,589, its rank

[EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2

Online EU · uk1 194.69.160.32:28015 checked 9m ago

10x monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average1peak 6
Rank · atomic number#2,589top 12% · #992 in EU
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246804:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 7 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2?

A procedural map of size 5,096 with seed 1337 runs on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Monsters Land.

What rules has [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 set, and what settings are in force?

The name says it: gather runs at 10x on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 sit?

The EU tag puts [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 in Europe, and its region code is uk1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 194.69.160.32:28015.

Which Rust version is [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 on?

On Linux, [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 stay up, and how reliable is its uptime?

Right now, [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 is reachable. The uptime it reports suggests it restarted roughly 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 23 September 2026.

Does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 hold a steady performance?

Server fps averaged 72 over the last 48 hours, with 1 as the lowest. The maximum entity count was 126,102, covering buildings, deployables and all else in the world. Memory use peaked at 4,839 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2?

The only wipe on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 9 hours ago. Wipes monthly, according to the schedule in its tags.

How does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 look on the day of a wipe?

Recent wipes on average reached 7 players at their busiest. Peak numbers on the latest wipe came 22 hours in.

Where it appears

What should you understand from the tags [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 carries?

These are the tags [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $ruk1 (Region code): Its region code reads uk1; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 come up?

You will find [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 on the following Rust Data Lab lists: 10x Rust servers, counted live, EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Population

Against other Rust servers, where does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 place?

Player hours for the past seven days give [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 #2,589, #992 in Europe, and a place in the top 12% of ranked servers.

How full is [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 right now?

At the moment [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 has 0 of its 100 slots filled. A seven-day sample gives 1 players on average and 6 at the top. The busiest point in the last 48 hours came at 07:00 UTC, averaging 3 players.

How to join

What steps get you onto [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2?

Open the console with F1 in Rust and type client.connect 194.69.160.32:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$ruk1
Region code Its region code reads uk1.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.