Rust Data LabData lab · live
Live readings Servers11,802 Players70,703 Populated3,677 Fresh wipes · 3h121 Sampled every 5 min

Element card · group PvE · atomic number 1,754, its rank

10x PVE | Build & Chill | Deep Sea building

Online EU 49.12.149.39:28000 checked 7m ago

10x monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 3/ 50 6% full Room to join
7-day average3peak 10
Rank · atomic number#1,754top 8% · #683 in EU
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246822:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ma [EU] Mancs PvE… 0
    [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 EU · groups of 8+ · 10x · monthly · 1 on average 0/ 100
  2. 2 Cz CZ/SK PVE 5x |… 2
    CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| EU · groups of 8+ · 5x · monthly · 2 on average 2/ 30
  3. 3 Cz CZ/EU Farming … 10
    CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 10/ 50
  4. 4 Br BroinRust [PVE… 4
    BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 4/ 200
  5. 5 Fu Fury Rust #1 [… 1
    Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] EU · groups of 10+ · monthly · 2 on average 1/ 100
  6. 6 Хо Хомка RU PvE 0
    Хомка RU PvE EU · groups of 8+ · monthly · 1 on average 0/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on 10x PVE | Build & Chill | Deep Sea building?

The map on 10x PVE | Build & Chill | Deep Sea building is procedural at size 5,000 with seed 484310, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on 10x PVE | Build & Chill | Deep Sea building?

10x PVE | Build & Chill | Deep Sea building carries a 10x gather rate, as its name states. Group size is capped at 10 players. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts 10x PVE | Build & Chill | Deep Sea building?

With its EU tag, 10x PVE | Build & Chill | Deep Sea building places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 49.12.149.39:28000.

What Rust version does 10x PVE | Build & Chill | Deep Sea building currently run?

Rust network protocol 2635 and build 168909 on Linux is what 10x PVE | Build & Chill | Deep Sea building uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does 10x PVE | Build & Chill | Deep Sea building stay online?

At the moment, 10x PVE | Build & Chill | Deep Sea building is online. According to the uptime it reports, the last restart was about 12 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does 10x PVE | Build & Chill | Deep Sea building perform?

Server fps averaged 42 over the last 48 hours, with 5 as the lowest. The entity count reached 226,958, including buildings, deployables and all other world items. The highest memory usage was 5,305 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on 10x PVE | Build & Chill | Deep Sea building, and at what time?

Wiping once a month with the force wipe is what 10x PVE | Build & Chill | Deep Sea building does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 27 days 3 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on 10x PVE | Build & Chill | Deep Sea building involve?

Averaged across its recent wipes, the busiest point drew 4 players. Peak numbers on the latest wipe came 23 hours in.

Lists and tags

What should you understand from the tags 10x PVE | Build & Chill | Deep Sea building carries?

These are the tags 10x PVE | Build & Chill | Deep Sea building makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): In the browser it sits under Europe. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 10x PVE | Build & Chill | Deep Sea building come up?

You will find 10x PVE | Build & Chill | Deep Sea building on the following Rust Data Lab lists: 10x Rust servers, counted live, EU Rust servers, measured, Modded Rust servers, measured, Rust build and creative servers and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Population

Against other Rust servers, where does 10x PVE | Build & Chill | Deep Sea building place?

Seven-day player hours place 10x PVE | Build & Chill | Deep Sea building at #1,754 overall, #683 in Europe and in the top 8% of ranked servers.

How full is 10x PVE | Build & Chill | Deep Sea building right now?

10x PVE | Build & Chill | Deep Sea building currently shows 3 players across 50 slots. The week's figures average 3 players and top out at 10. The busiest point in the last 48 hours came at 20:00 UTC, averaging 5 players.

Connection

What is the way to join 10x PVE | Build & Chill | Deep Sea building?

Open the console with F1 in Rust and type client.connect 49.12.149.39:28000. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts10
Group limit The team limit is 10.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.