Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h164 Sampled every 5 min

Element card · group PvE · atomic number 14,481, its rank

Hard

Offline EA 203.135.211.120:28015 checked 42d ago

vanillamoddedcarbonpve
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#14,481#471 in EA
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 纯净 【炮炮PVE启蒙】纯净|特色… 14
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 14/ 200
  2. 2 Qs QS『鱼山路』pve|耐玩|… 32
    QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average 32/ 100
  3. 3 宗门 [坚果PVE]宗门/合成/挂… 29
    [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 34 on average 29/ 100
  4. 4 Ja Japan Tokyo - … 11
    Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average 11/ 100
  5. 5 Ja Japan Tokyo - … 15
    Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average 15/ 100
  6. 6 爱酱 爱酱PVE|1服|十倍|死亡… 15
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 15/ 88

Quick answers

from the figures on this page

Server setup

What map is in play on Hard?

The map on Hard is procedural, made by the game.

What rules has Hard set, and what settings are in force?

No gather rate appears in the name of Hard. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Hard based in?

With its EA tag, Hard places itself in Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 203.135.211.120:28015.

On what Rust version does Hard operate?

On Windows, Hard is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.

How dependable is Hard for staying online?

Hard is not online at the moment; the last sighting was 42 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipe days

When does Hard wipe, and how often?

Too few wipes are on record for Hard to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 55 days 16 hours ago.

Tags, lists

What should you understand from the tags Hard carries?

The game's server browser reads the tags Hard publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EA (East Asia): In the browser it sits under East Asia. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Hard appear in?

You will find Hard on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does Hard compare with other servers in the rankings?

Hard is #14,481 on seven-day player hours, #471 in Asia, and in the top – of all ranked servers.

How full is Hard right now?

The last recorded sighting of Hard was 42 days 19 hours ago, and it is offline now.

How to join

How can you connect to Hard?

Open the console with F1 in Rust and type client.connect 203.135.211.120:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,^z,^y,^v,EA,^p,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

EA
East Asia In the browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.