Element card · group PvE · atomic number 14,481, its rank
Hard
Offline EA 203.135.211.120:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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1
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2
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- 4 Ja Japan Tokyo - … 11
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5
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Japan Tokyo - …
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6
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Quick answers
from the figures on this pageServer setup
What map is in play on Hard?
The map on Hard is procedural, made by the game.
What rules has Hard set, and what settings are in force?
No gather rate appears in the name of Hard. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.
Server details
Which location is Hard based in?
With its EA tag, Hard places itself in Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 203.135.211.120:28015.
On what Rust version does Hard operate?
On Windows, Hard is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
How dependable is Hard for staying online?
Hard is not online at the moment; the last sighting was 42 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipe days
When does Hard wipe, and how often?
Too few wipes are on record for Hard to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 55 days 16 hours ago.
Tags, lists
What should you understand from the tags Hard carries?
The game's server browser reads the tags Hard publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EA (East Asia): In the browser it sits under East Asia. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Hard appear in?
You will find Hard on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How does Hard compare with other servers in the rankings?
Hard is #14,481 on seven-day player hours, #471 in Asia, and in the top – of all ranked servers.
How full is Hard right now?
The last recorded sighting of Hard was 42 days 19 hours ago, and it is offline now.
How to join
How can you connect to Hard?
Open the console with F1 in Rust and type client.connect 203.135.211.120:28015. The Launch Rust button on this page does the same job through Steam.