Rust Data LabData lab · live
Live readings Servers11,720 Players60,549 Populated3,378 Fresh wipes · 3h181 Sampled every 5 min

Element card · group Modded · atomic number 15,366, its rank

:thinking:

Offline 203.94.34.210:28020 checked 15d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,366top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct9 Oct12 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 12:22 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 888
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 725 on average 888/ 900
  2. 2 Ra R2 - Aim train… 349
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average 349/ 400
  3. 3 Ru RustGames.gg |… 127
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 127/ 400
  4. 4 Do DOGFIGHT 2 | B… 117
    DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 68 on average 117/ 250
  5. 5 Ra R2 - Aim train… 39
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 39/ 400
  6. 6 Be [EU] BekerMelk… 39
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 39/ 75

Quick answers

from the figures on this page

Map and rules

What settings and rules apply on :thinking:?

Nothing in the name of :thinking: gives a gather rate. You get up to 90 players per group. Play runs as minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does :thinking: sit?

Nothing about a region is published by :thinking:. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 203.94.34.210:28020.

On what Rust version does :thinking: operate?

On Windows, :thinking: is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How reliably does :thinking: stay online?

Right now :thinking: is offline, with its last appearance 15 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipe schedule

When does :thinking: wipe, and how often?

:thinking:'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 22 hours ago.

On :thinking:, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on :thinking:?

The game's server browser reads the tags :thinking: publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): Player slots: 200; ts90 (Group limit): The team limit is 90; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does :thinking: appear in?

You will find :thinking: on the following Rust Data Lab lists: Modded Rust servers, measured and Aim training servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does :thinking: hold among Rust servers?

Player hours over the last week put :thinking: at #15,366, inside the top 71% of ranked servers.

How full is :thinking: right now?

The last recorded sighting of :thinking: was 15 days 22 hours ago, and it is offline now.

How to join

What is the way to join :thinking:?

In Rust, press F1 and enter client.connect 203.94.34.210:28020. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^e,^d,gmrust,cs167781,ts90,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players Player slots: 200.
ts90
Group limit The team limit is 90.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Sharpen your aim and PvP, with loot given rather than gathered.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.